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A New Survival World? - Printable Version

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RE: A New Survival World? - whitelily36 - 11-26-2016

Making a new world requires access to admin commands.

We would probably get a different overseer if we went with a different world, eg a vanilla world.


RE: A New Survival World? - gopherGT - 11-27-2016

can we have a custom enchant world?


RE: A New Survival World? - whitelily36 - 11-27-2016




RE: A New Survival World? - gopherGT - 11-27-2016

A world where there are custom enchantments I'll find a plugin and send you a link for an example.


RE: A New Survival World? - gopherGT - 11-27-2016

https://dev.bukkit.org/bukkit-plugins/custom-enchantments/


RE: A New Survival World? - Hamishac - 11-29-2016




RE: A New Survival World? - whitelily36 - 11-29-2016

I recently started a discussion with the LT on expanding SW. Opening a new 'vanilla' world can be done down the track, if people approve it.

My proposal for SW, is to expand in one direction by 2000 blocks, creating a large 2000 x 3000 area. We could then place a 'new' SW spawn in the middle, and direct new players to here (becomes /warp sw). We would still have the old spawn of course, and have a warp to it. (/warp sw1?)

Another idea that has come from that is to create a 3000 x 3000 area, so slightly bigger, and place another 'large' spawn in the center, with the addition of portals to get people to the outer reaches (around the 1500 mark). Town portals, new and old, would be kept in the original spawn).

This then doubles the size of SW, but also gives us a huge unexplored area to work in, versus expanding outwardly in all directions and creating a narrow border of land around the outside. This will also give new players a better impression of the server, and also allow current members the opportunity to start fresh builds/towns in the new section of the map. While this does not compensate people who want the feeling of 'starting again', we can hopefully bring a new 'type' of survival world to cfew in 2017.

If this proposal gets passed, we would be needing a spawn, so that is the area we would be seeking help with.

Any feedback here is welcome and will be taken on board by the LT.