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i like your ideas penguin.
An admin-run shop with rare items at high prices would be a great thing to clear out some of the money that has been floating around.
I had an idea with the land-buying option. We had been talking about a new "creative world" for quite some time. Perhaps, when we make it, we could divide it up into spaces and sell them to players to build on. This would also put a big dent in the current money supply and give users yet another thing to spend cash on
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Yes, I like the idea of a creative world where anyone can buy plots on (it would keep noobs from asking for permission for cw as well.)
I asked Aeon if it was possible to limit income to people that were online, but I never got a response. EP, would you be able to see if that's possible?
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Sure! I'll look into it and fix it if I can!
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I think a server shop would make money have a use.
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08-31-2012, 11:57 PM
(This post was last modified: 09-01-2012, 12:29 AM by shppthwhtfx.)
Drag, we call this inflation. People have a ton of money because of the way the economy runs. Just accept that money is worth a lot less than it used to. Shops should increase their prices for everything valuable until there's a balance.
Shops run out of stock quickly because their prices are too low. The fault of unbalance at this point is in the shopkeepers not increasing their prices. They should increase their prices until they find the point where they're restocking their shops as quickly as they're being bought. Once that happens, or is at least attempted, we can figure out whether we need any other action to balance the economy. Stop talking about changing the economy again, we're just in the phase where there's unbalance and no one has attempted to balance it in game but pigpen and a few other shop keepers.
Edit: sorry that made it sound like I'm opposed to any changes... like I've said before, I don't mind the setting aside sought after land and selling it or putting in a job plugin, I just don't think we need to change HOW the currency is done up until the players attempt to adapt to the abundance of money. We basically change the value of a 10 dollar bill to that of 10 cents ...they need to change their prices to match.
@pizza that's actually an interesting idea with the selling creative ...would towny plugin work for that?
@fire's post after this one
players with little money would usually not be able to handle large projects, so it makes sense to correlate "creative build area size" with "amount of money a person has" ...this won't work with some excellent new players, but perhaps people are willing to donate to worthy causes? You as a long standing member should have a ton of money and thus able to afford a large project area ...just buy parts at a time, buying more as you complete the previous. Since creative neutralizes the time you spend gathering materials, the least you can do is build up money (usually a lot easier to build up) while you plan out what you're doing.
Then again we're just switching time wasted from one thing to another ...the point of creative mode is to just build cause you're too lazy or busy to put effort into any preparation besides designing.
Nah... you can gather materials for other projects while your money stockpiles for the creative project, it's a win/win.
Ok, whatever :3 good luck.
/self-debate
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Yes, blue and I were discussing why it's important to keep up with the inflation by raising our prices. 800% was sort of a guideline, not set in stone. I'm CONSTANTLY experimenting with different price points for different items in the shop. So expect to do some double-takes when you see my diamonds....
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I've changed my prices but i don't think a lot of people are willing to buy it other than pigpenguin.
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LOL jj. I wouldn't be too worried. Stone and stone bricks are still selling out at $15-16 and glass at $7 for 32. The prices still need refinement of course. Prices for rare items like diamonds are really hard to come up with... especially when there's very little competition. Another example that shows people are willing to pay 4 figures for items are my music discs. At 1k a pop, I was a little hesitant while putting up the shop... but they too sell fairly well =D
About music discs: If we end up with a server shop, could it stock the broken record disc? It's unobtainable in survival and it'd be nice to complete my music disc collection.