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Main World 2.0 - Printable Version

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RE: Main World 2.0 - blueapplepiedude - 10-12-2012

not if you live in kansas city where there is google fiber..


RE: Main World 2.0 - 9bjames - 10-15-2012

Hmm, late on this, but not sure about "locking" the old 1.0 world.
Making it less accessible to newer players so the use the new world is fair enough, but completely locking them out of it?
I've been coming back online more often now, and I'm pretty sure I'd stay using my old base in the main world for a long while... knowing how much I've built it up, and how much effort I've put into it. Even though that'd be fine for me if I could still continue to expand and build there, locking the new players out would rule out being able to involve anyone else in builds still going on there, wouldn't it?

It's a nice idea for keeping the old world as a "museum", but even if it is getting crowded in there, it doesn't mean there won't, or shouldn't be more ongoing builds... and I also don't think it should mean that we should limit new players from making builds there either. =/
Really, players will probably want to build in the new world anyway since there's more space... I don't think that there'll be a problem with having the old main world getting even more cluttered if we do bring in a new world.

My overall input and opinions - don't lock the old main world for new players, but try to obscure the world from common use, e.g. make access to the new world more obvious, and simply state about the old world being like a museum with little space to build. The map won't be expanding any more, but it'll still be available for current users, and anybody new... whether they just decide they want to build there, or if an existing player wants to involve them in their project.
Personally I don't see much of a gain from making what was a public world, into something locked/ exclusive for old members.

Edit - Ehh... apart from all of that, I'd love a new world. :3


RE: Main World 2.0 - Indrae - 10-15-2012

Everyone would be locked from starting new builds in the main world. Anyone who currently has a zone would still be able to build in that zone. Additionally, if a player with a zone already wants someone to help them with a build, they can request that they be added to the zone.


RE: Main World 2.0 - whitelily36 - 10-15-2012




RE: Main World 2.0 - Indrae - 10-15-2012

Well, we don't want to rush into it. We have to find a seed that we like, we have to build a building that new people will port into, etc.

We could do it in 8.25 minutes, it just wouldn't turn out that well.


RE: Main World 2.0 - whitelily36 - 10-15-2012




RE: Main World 2.0 - Toufen - 10-15-2012

I agree, my diamond mine is as empty as REDACTED

Please do not post insulting remarks about other players. - Indrae


RE: Main World 2.0 - shppthwhtfx - 10-15-2012

(10-15-2012, 01:55 PM)whitelily36 Wrote: Yes my concern was with new players not being able to build in the 'old world'. My boys might have a friend or friends in the future who play mc and they might like to add their friends to their builds. As long as we can still add new players on an as needs basis I think a new main world is a fantastic idea. Some nice new terrain to go with the brand new spawn :D.
I'm not sure if this was answered, I tried to skim the previous posts.
Are we allowing current zone owners to expand or make more zones to build in? If we are, your kids' friends could simply be added to those expanded zones and build with your kids all they want. Truly new people with no friendship ties would be sent to the new world (when it comes out of course) and I'm sure many older members will follow them for the building space if not the terrain features, lily.
If not, I guess your kids have their current zones to work with their friends and then have to move to the new map to build, which they would have to do anyway because they wouldn't be allowed new zones.
Either way I think this will work wonderfully. Allowing new zones might create resentment or confusion with new members as to why they can't build there as well as allow old members to cling to the old map when there is a wonderful new map to build in (not sure if that's bad, it might reduce lag for everyone if we're in different worlds). Not allowing new zones might frustrate old members and make them feel confined in their own land as well as be counter productive in our new zoning protocols of not allowing giant zones (as the message that conveys will seem to promote giant zones). Simply decide which you guys think is the better of the two.


RE: Main World 2.0 - 9bjames - 10-15-2012

(10-15-2012, 01:06 PM)Indrae Wrote: Everyone would be locked from starting new builds in the main world. Anyone who currently has a zone would still be able to build in that zone. Additionally, if a player with a zone already wants someone to help them with a build, they can request that they be added to the zone.

Like I said before, I'd have to completely disagree with locking the world. Ongoing builds may have to be abandoned in that case, and people would be forced to move onto the new map. The new map should be treated as more space to build, with the new map generating algorithms/ more materials to mine, not as an area to move everyone to. I think we should encourage people to move into the new world... but it should be more of a choice. So long as the world border is up on the main world, the map files won't be expanding, so I don't see why there would be a problem with other players continuing to build in the old world.

Again, setting the old map as a "museum" is a nice thought, but it doesn't work out so much on paper. People will want to continue those builds, continue mining, and continue working in the current main world. It shouldn't be the case that we're taking that away from them, just to treat one map as a "historical exhibit", if that makes sense.


RE: Main World 2.0 - Indrae - 10-15-2012

They will be able to work within already existing zones. The reason for the partial lock on the current main world is to promote community cohesiveness.