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New Map - Printable Version

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RE: New Map - fireb4llz - 10-11-2012

shpp... that's too many words!!!!


RE: New Map - shppthwhtfx - 10-11-2012

Yeah I forgot to resend my previous suggested world size. If we're making this the new world completely, it should be about as large as our current.

@ind conclusion of next two paragraphs: thumbs up to your idea ...keep that in mind xD
I agree that our current system sort of sets up for crowded cities, but I have seen what happens when you don't set up obvious roads out from the central warp point... it's still crowded, you sometimes have to trek a long way around a set of builds to get to an open area, and there is often an increase in unzoned things. The first spawn was lucky that it didn't play out that way.
Perhaps though if we took control over the immediate surrounding area from the spawn and built a few things and zoned them the way we expected everyone else to do it, they'd follow in example for the rest of the map and allow space to move around their builds and not make it too overly crowded while those that follow the main world 2.01 instructions will probably set out far away from the main building. There is no argument I can make to not do it this way at the very least initially, because we can always expand the map by 500 radius and switch to the reserve style or simply go around reserving places not close to others' builds if we ever decide the plan hasn't reached it's initial expectations. 2000x2000 world? Thumbs up from me in any case ...not the old roman thumbs up meaning death x.x

Glad to see you agree with me in your definite two points.