The Economy.. - Printable Version +- CFEW Forums (https://forum.cfew.us) +-- Forum: Minecraft (https://forum.cfew.us/forumdisplay.php?fid=5) +--- Forum: Server Discussion (https://forum.cfew.us/forumdisplay.php?fid=6) +--- Thread: The Economy.. (/showthread.php?tid=858) |
RE: The Economy.. - pigpenguin - 09-02-2012 (09-02-2012, 08:43 PM)fire897 Wrote: One thing I should say is that the server run shop needs to have sell prices. This way the main way of making money is gathering resources and selling them to the shop. Considering this is a legit building server gathering resources shouldn't be a problem for anyone. The sell prices would be the same as the buy prices(considering this is a server run shop, i'm not sure why anyone would be concerned about it making a profit). Consider the shop as more of a trading hub. However, we could adjust the buy and sell prices in case we needed to rebalance the economy. For example, considering people have too much money currently we do have the option to make the sell prices lower and the buy prices higher for a limited time if we feel it would help. Good idea. I didnt think about the server shop having sell prices. I don't think, however, that the sell price should be the same as the buy price. Since the servershop sells items at a high price point, having the sell price identical to the buy price would make user shops useless. Consider this example: At a shop, an iron ingot costs 8 dollars. At the server shop, it's 13 dollars. If the sell price at the server shop is also 13 dollars, why would the shop owner even bother stocking it if he can get more money from the server shop? That's my initial thought. I'll post again when I think about it more. RE: The Economy.. - fireb4llz - 09-03-2012 (09-02-2012, 11:37 PM)pigpenguin Wrote:(09-02-2012, 08:43 PM)fire897 Wrote: One thing I should say is that the server run shop needs to have sell prices. This way the main way of making money is gathering resources and selling them to the shop. Considering this is a legit building server gathering resources shouldn't be a problem for anyone. The sell prices would be the same as the buy prices(considering this is a server run shop, i'm not sure why anyone would be concerned about it making a profit). Consider the shop as more of a trading hub. However, we could adjust the buy and sell prices in case we needed to rebalance the economy. For example, considering people have too much money currently we do have the option to make the sell prices lower and the buy prices higher for a limited time if we feel it would help. I think you need to reread what I wrote. I guess I didn't make that point clear enough, ill edit it that sentence a little. My idea was to have the server trading hub replace user run shops. only two or three shops are ever restocked so I don't see why this would be a problem. RE: The Economy.. - Indrae - 09-03-2012 I don't think we should entirely remove the option for players to have their own shops. If players want to provide a cheaper alternative to buying from the server shop, then they should have that choice. Some people find it fun to run their own shops. RE: The Economy.. - fireb4llz - 09-03-2012 (09-03-2012, 01:37 AM)Indrae Wrote: I don't think we should entirely remove the option for players to have their own shops. If players want to provide a cheaper alternative to buying from the server shop, then they should have that choice. Some people find it fun to run their own shops. Well, consider what Penguin just said: pigpenguin said Wrote:Consider this example: At a shop, an iron ingot costs 8 dollars. At the server shop, it's 13 dollars. If the sell price at the server shop is also 13 dollars, why would the shop owner even bother stocking it if he can get more money from the server shop? Besides, The only players I can think of that actually run a shop are Justin and Pigpenguin. RE: The Economy.. - Indrae - 09-03-2012 So if we do away with player run shops, I don't think we should implement the purchasable plots idea in creative world. RE: The Economy.. - fireb4llz - 09-03-2012 Well, if we don't need plots then we shouldn't use them I agree. Just wasn't sure if we did need them. RE: The Economy.. - Indrae - 09-03-2012 I think the idea behind it was to give money some value, and to remove some of it from the server economy. If we eliminate player run shops, there isn't much point to trying to maintain a balanced economy. RE: The Economy.. - fireb4llz - 09-03-2012 good point. The value of money couldn't really go up or down couldnt it? Any other thoughts or concerns? RE: The Economy.. - Justin Case Kazoo - 09-03-2012 I don't agree with the part about having a server shop and ONLY a server shop. I like owning a shop and earning money like this. I don't want to have to sell for a set price that everyone has, I want to choose a price to sell things at in my OWN shop. RE: The Economy.. - fireb4llz - 09-03-2012 (09-03-2012, 02:58 AM)Justin Case Kazoo Wrote: I don't agree with the part about having a server shop and ONLY a server shop. I like owning a shop and earning money like this. I don't want to have to sell for a set price that everyone has, I want to choose a price to sell things at in my OWN shop. Well, considering you own one of the only two regularly stocked shops in the server pretty much everyone currently has one set sell price, Which is controlled by you. If you can name 10 shops(other than mall and Penguinmarket) that have restocked within the past month of August I might reconsider. However since I highly doubt even half that many shops are still running, the economy is going to continue to be abandoned unless we act. Unfortunately it's hard to make everyone happy and if we don't act because 2 or 3 people don't like a decision we're not gonna get anywhere. Remember how long it took to decide on a ranking system? |