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Half enabling tnt. - Printable Version

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Half enabling tnt. - Spiketrooper - 07-25-2015




RE: Half enabling tnt. - Pahman - 07-25-2015

I think thta this sounds like a great idea Spike. However, trap or no trap, i don't think anyone's going to mess with Kal'Shirok


RE: Half enabling tnt. - Spiketrooper - 07-26-2015

Another perk i thought of...

-If this "war calling" idea works out, you could make TNT cannon defenses in your fort/compound/base! (maybe somehow enable griefing since u could blow apart the enemies wall?) though enabling block destroying isnt nessacary.


RE: Half enabling tnt. - Myles_Away - 07-26-2015

Have it like creeper explosions?


RE: Half enabling tnt. - Spiketrooper - 07-26-2015

yeah, damage and the sight of an explosion, but it has no effect on the world.


RE: Half enabling tnt. - Spiketrooper - 07-31-2015

So whats gonna be the deal about this?

(Just bumping the thread)


RE: Half enabling tnt. - whitelily36 - 08-02-2015

Unfortunately to enable TNT we need to make changes in the server files. Since enabling TNT would only be useful on PvP day this means somebody would need to alter the server files every weekend which is unfortunately too onerous a task, and a large responsibility for our admins. For instance if we enable it, but forget to disable it again, this could have some dire consequences.