Server Shop Discussion - Printable Version +- CFEW Forums (https://forum.cfew.us) +-- Forum: Minecraft (https://forum.cfew.us/forumdisplay.php?fid=5) +--- Forum: Server Discussion (https://forum.cfew.us/forumdisplay.php?fid=6) +--- Thread: Server Shop Discussion (/showthread.php?tid=771) Pages:
1
2
|
Server Shop Discussion - pigpenguin - 08-01-2012 Hello all, This thread is in response to an older thread's tangent about the proposed server shop: a shop with infinite inventory and high prices. Below is my original response. If you want to see what else I and some other said on the topic, read the "shop ranks" thread under suggestions at around page 4. "I'm in favor of the "Server Shop" for a couple reasons. First off, it'll actually give value to the in-game currency. What I mean is that if all the user-operated shops were to close down or be out of stock (which isn't too inconceivable), what good would all the money be? With an infinite supply of goods, the Server Shop will ensure that in-game money can be used for something. Next, the Server Shop would create a sort of MSRP for products. At the moment, it is difficult to decide whether or price in a shop is high or low. For instance, cobblestone in my shop costs 1.99 for a stack, or 64 blocks. At another (unnamed) shop, 10 BLOCKS of cobblestone costs 2 dollars! Is my cobblestone super cheap or is the other shop's really expensive? With a price point set by the server, fewer people will have to overpay for goods and shop owners won't be sold short. If I think of any other points, I'll post them up. Right now, I'm getting a little too tired to think. Edit: Now I'm generally a politically conservative person, but I DO see value of stimulating an economy (like ours). The theory is as follows: if people spend money, then businesses flourish causing the businesses to spend money causing more people to spend money. The money keeps going around in a circle... sort of. Where am I going with this?? I DON'T think that any sort of money ranking should be posted. Like with any ranking, people will try to move up in it. As a result, people will spend less to conserve money thus causing a bottleneck in the flow of money.... in a nutshell, I think such a ranking would KILL the economy system. If anything, people should be somehow encouraged to spend their money... but who am I to talk? I've been hoarding my 13k+ hahaha. But for real, I DO spend quite a lot of in-game money at other shops. Yet another edit: Aeon, if you are really interested in fixing the economy system, I think it'd be a good idea to somehow promote the shoplist. This does NOT mean ranking the shops by money. I think categorizing the shoplist by stock level was an ok idea btw. Back to the topic: if the shoplist can be promoted via broadcast automatically (say every few minutes), fewer people will have to scramble around looking or asking for a shop. Side note: I think the shoplist needs a rather hefty facelift . The spawn and all the portals (like AW and PVP) are very nice while the shoplist is simply a wooden box -_-" RE: Server Shop Discussion - wakeboy100 - 08-01-2012 Bad idea, the point of shops is to either sell uour items to make money to buy more items. Lets say you have a TON of stone. If you sell enough stone, you would be able to buy a decent amout of diamond. With unlimeted recource stores, there would be alot more diamond in circulation then there regularly would be. That would make the price of items cheaper, leading to lazyness, leading becoming a creative server. We get money automatically, without any work at all. Stay online enough, youll be able to buy a ton of diamond without any trouble at all. Thats my problem with unlimited recource stores. -Nick Wakeboy100 RE: Server Shop Discussion - pigpenguin - 08-01-2012 Totally true, Wake. That's also one on my concerns, but a proper price point SHOULD prevent that. For items such as diamonds, perhaps quotas should be set to regulate the amount put in the world. " If you sell enough stone, you would be able to buy a decent amout of diamond." Not if shops are out of stock on diamond. If I sell a bunch of stone and HAVE ENOUGH to buy diamond, but can't because nobody is selling it, my money is useless and I'm out of a bunch of stone. "That would make the price of items cheaper, leading to lazyness, leading becoming a creative server." Prices may go down, but just for a while. People will eventually run out of money and the diamonds they buy will wear out. Wake, what do you think of promoting the shoplist via broadcast? Do you have an opinion on money ranks? RE: Server Shop Discussion - blueapplepiedude - 08-01-2012 Wake, your the first person that is saying the same as me. (08-01-2012, 05:39 AM)Wakeboy100 Wrote: Bad idea, the point of shops is to either sell uour items to make money to buy more items. Lets say you have a TON of stone. If you sell enough stone, you would be able to buy a decent amout of diamond. With unlimeted recource stores, there would be alot more diamond in circulation then there regularly would be. That would make the price of items cheaper, leading to lazyness, leading becoming a creative server. We get money automatically, without any work at all. Stay online enough, youll be able to buy a ton of diamond without any trouble at all. RE: Server Shop Discussion - shppthwhtfx - 08-01-2012 pigpen, I'm not sure if I'm understanding where you want the prices set to, but if there were a server run shop, they would be far more expensive than any regular shop should be. It wouldn't exactly limit the outrageousness of player shop prices, it would simply give an alternative to those impatient enough to wait for someone else to mine and sell rare items that are constantly understocked (like you said about all the shop owners not selling anything). A server shop would have no quota, it would be unlimited but at a high price that wouldn't be beneficial to anyone but the desperate. Aeon is also thinking of a plugin called "towny" to get a large chunk of the excess money out of the server's population. It'll sell zones in pvp world and maybe AW. That'll make the prices go crazy at first but it should settle down. RE: Server Shop Discussion - wakeboy100 - 08-01-2012 And right now, there are so many people on the server with too much money. Lets use Aeon for an example. i belive he has the most money on the server, i wont be able to check exactly how much because i have no clue on how to spell the second part of his name. But he could take all this money, and buy as much diamond as he wanted. there would be a ton more diamond in circulation then there regularly would be. (i know aeon wouldnt do this, JUST an example) -Nick Wakeboy100 RE: Server Shop Discussion - blueapplepiedude - 08-01-2012 Justincasekazoo has the most... i think? RE: Server Shop Discussion - pigpenguin - 08-02-2012 The diamonds that PlayerRich buys won't be in circulation. Why? PlayerRich isn't going to buy a 50 dollar diamond and sell it becuase nobody is going to buy it for higher and PlayerRich isn't going to buy diamonds just to resell them for a lower price. The diamonds that PlayerRich buys will be used by PlayerRich. It's quite possible, wake, that the server shop will sand out outliers like Aeon and justin. Players with a lot of money will finally have a place to spend it without buying out the shop and having money leftover. " It wouldn't exactly limit the outrageousness of player shop prices, it would simply give an alternative to those impatient enough to wait for someone else to mine and sell rare items that are constantly understocked (like you said about all the shop owners not selling anything)." If the shoplist and server shop are advertised via broadcast, people will realize the outrageous prices of some shops and those shop owners will have to conform. Yes, it will be an alternative to waiting for shops to restock, but a costly one. "A server shop would have no quota, it would be unlimited but at a high price that wouldn't be beneficial to anyone but the desperate." And the rich. Again, what good is all the money earned from a shop if it can't be spent!? "Aeon is also thinking of a plugin called "towny" to get a large chunk of the excess money out of the server's population. It'll sell zones in pvp world and maybe AW. That'll make the prices go crazy at first but it should settle down." That's not such a bad idea. Keep us updated. And again, to further the other two subtopics of this thread, what do you guys think about money ranks and shoplist promotion? RE: Server Shop Discussion - shppthwhtfx - 08-02-2012 pigpen, you seem to think I was arguing against a server shop. I was just stating conditions (not in reply to your shoplist broadcasting by the way) that the introduction of a server shop would have. Judging by your more recent arguments, you understand them. We are not advertising /warp shoplist via /broadcast. You may refer players looking for shops or decent prices to it all you want, I do. Anyone who wants to pay 10 dollars for 2 cobblestone is allowed to. Don't go on a crusade because shop owners can set their own prices and people wander into them. Aeon is thinking about a server shop. I'm not sure where the admin team is in deciding whether or not to have one or not. Your input is welcome, but I think they already know all that xD Wake, blue and I thought you meant (by your phrasing) a server shop that has a fairly competitive price to other shops, like 20$ per diamond. We are against that, I'm sure you are too. RE: Server Shop Discussion - pigpenguin - 08-02-2012 Sorry shpp, it seems we both misunderstood each other. This thread is in response to Aeon's proposed server shop. I just wanted to put my thoughts out there since Aeon asked what we thought about the server shop (in the other thread). I suppose I'm fine without the broadcast system. The only reason I mentioned it is because Aeon stated that the economy system is broken, and I had a possible solution. |