09-28-2014, 12:11 AM
So, I have heard that on PVP Saturdays players are not allowed to make traps: http://forum.cfew.us/showthread.php?tid=...6#pid24846.
I have also heard of players that have gotten in trouble for making traps.
I think that having a rule like this is wrong and that traps should be legal on PVP Saturdays. Minecraft is a creative building game,
and by not allowing traps in PVP we’re removing the building aspect to Minecraft PVP. Without that aspect,
we might as well go play another game that does basic PVP much better than Minecraft.
Some people are saying that traps are unfair in PVP. I think that it is just as fair as if someone has better gear than you do.
They spent time making that gear, enchanting it and all that. As a reward, they have an advantage in battle by being better prepared than their opponent might be.
The same thing goes for traps; if you put time and effort into your traps, you will also have an advantage over your opponent,
but he might also be better prepared than you are.
In addition, it also encourages creativity and makes gameplay much more interesting than just running around killing each other with no thought whatsoever. It could turn PVP into more of a mind game trying to predict what the other player could have planned for you next and making you more cautious as to how you approach players.
If we do not allow traps on Saturdays, I cannot see any difference between doing PVP in an arena and doing PVP in SW if we cannot get any significant advantage from building.
I would like to hear some of your opinions on whether this should be allowed or not and why you think so.
I have also heard of players that have gotten in trouble for making traps.
I think that having a rule like this is wrong and that traps should be legal on PVP Saturdays. Minecraft is a creative building game,
and by not allowing traps in PVP we’re removing the building aspect to Minecraft PVP. Without that aspect,
we might as well go play another game that does basic PVP much better than Minecraft.
Some people are saying that traps are unfair in PVP. I think that it is just as fair as if someone has better gear than you do.
They spent time making that gear, enchanting it and all that. As a reward, they have an advantage in battle by being better prepared than their opponent might be.
The same thing goes for traps; if you put time and effort into your traps, you will also have an advantage over your opponent,
but he might also be better prepared than you are.
In addition, it also encourages creativity and makes gameplay much more interesting than just running around killing each other with no thought whatsoever. It could turn PVP into more of a mind game trying to predict what the other player could have planned for you next and making you more cautious as to how you approach players.
If we do not allow traps on Saturdays, I cannot see any difference between doing PVP in an arena and doing PVP in SW if we cannot get any significant advantage from building.
I would like to hear some of your opinions on whether this should be allowed or not and why you think so.