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New Adventure World (AW2)
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New Adventure World (AW2)
wakeboy100 Offline
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#1
Wink  09-12-2012, 10:14 PM (This post was last modified: 09-14-2012, 02:59 PM by wakeboy100.)
lame bwoi getup out my face http://forum.cfew.us/images/smilies/heart.gif
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Justin Case Kazoo Offline
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#2
09-12-2012, 11:06 PM
...So, we're adding another world? Seems to me a bit unnecessary seeing as we have so many worlds already.
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Indrae Offline
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#3
09-12-2012, 11:50 PM
I believe that this is replacing the old adventure world. So, we're not really adding anything new. My only question is what happened to people's things that were within the old adventure world?
So worry not, all things are well.
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Justin Case Kazoo Offline
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#4
09-13-2012, 12:05 AM
The old world is still there, you can access it in AW2.
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clownfish Offline
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#5
09-13-2012, 05:51 PM
@Indrae - the old AW is still accessible from the Entrance and Exit area of AW2. We should slowly phase out old AW. In the next 2 months ( or less ) we should WorldEdit copy/paste any builds any player is highly fond of. After than, we will park the old AW (and keep it safe). If anyone speaks up and still wants an old AW build moved over .. we can load up the old AW and still World Edit copy/paste it over. We should make new signage in the old AW tunnel explaining this to old AW visitors.... and tell them to do a /modreq move my building to AW2 .. and ask them for the new location in AW2 via /getpos ... with X Y Z coordinates. ... I expect only about 12 players max will want their builds moved over. We should ask the players to do the following:

1. Find a spot in new AW2 you want your building moved to. Use /getpos and make note of the X Y Z coordinates.
2. Go to old AW building they want moved.
3. Mark the corners of the land of the building they want moved with 'sponge' (aka /kit sponge)
4. Standing in front of their old AW build have them do /modreq move this building to my new AW2 location at X Y Z

What do you all think?
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Justin Case Kazoo Offline
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#6
09-13-2012, 08:04 PM
That sounds good, just like what we did with the nether.
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