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PvP Refinement
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PvP Refinement
FyreCT Offline
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ArchitectFive Year
#9
01-26-2013, 09:41 PM (This post was last modified: 01-26-2013, 09:41 PM by FyreCT.)
Also found a cheaty thingy:
If you go up to the sand mound thing then you can go along to the edge and climb up onto the ledge along the wall then if you run to the edge by the blue spawn you can stand there and not move, if the other player stands below they can't hit you but you can hit them....very annoying if they just decide to stay there. Only way to get them of is to go along the ledge yourself but if they have a bow and arrows they can just shoot ya, so you can't get close. Might want to try fixing that.
Also another thing players in the spectator area can break the glass block under them and fall into the arena. Gets very confusing on who your supposed to hit.
Just some things you might want to fix
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Messages In This Thread
PvP Refinement - by fireb4llz - 01-26-2013, 07:42 AM
RE: PvP Refinement - by Ethanthomas619 - 01-26-2013, 07:48 AM
RE: PvP Refinement - by fireb4llz - 01-26-2013, 07:51 AM
RE: PvP Refinement - by FyreCT - 01-26-2013, 11:12 AM
RE: PvP Refinement - by fireb4llz - 01-26-2013, 07:30 PM
RE: PvP Refinement - by FyreCT - 01-26-2013, 08:17 PM
RE: PvP Refinement - by fireb4llz - 01-26-2013, 08:32 PM
RE: PvP Refinement - by FyreCT - 01-26-2013, 08:36 PM
RE: PvP Refinement - by FyreCT - 01-26-2013, 09:41 PM
RE: PvP Refinement - by fireb4llz - 01-26-2013, 10:16 PM
RE: PvP Refinement - by FyreCT - 01-26-2013, 11:08 PM
RE: PvP Refinement - by fireb4llz - 01-27-2013, 05:09 AM
RE: PvP Refinement - by boxmana - 01-27-2013, 05:19 AM
RE: PvP Refinement - by fireb4llz - 01-27-2013, 06:29 AM
RE: PvP Refinement - by FyreCT - 01-27-2013, 08:26 AM
RE: PvP Refinement - by Justin Case Kazoo - 01-27-2013, 04:16 PM

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