11-19-2013, 08:17 PM
I'm going to go ahead and just say that we will not be adding PvP into AW. There is no feasible way to add it in without opening the door for a lot of drama.
That being said, the possibility remains open for a small-ish PvP world. Right off the bat, there are some non-negotiable things this world would have to have:
I have thought over a possible setup for a PvP world, and have decided to propose the following:
There are still things to be determined, but let me know what you think.
That being said, the possibility remains open for a small-ish PvP world. Right off the bat, there are some non-negotiable things this world would have to have:
- Inventory loss on death would have to be turned off. With our old PvP world, we had a lot of drama because of players losing items and for "giveback" agreements being broken.
- There would need to be a buffer around the spawn where PvP is disabled. This would be to prevent people being killed immediately after they spawn.
- Honored and below would not be able to TP or warp out of the world. OPit+ would be able to do so, but only for official reasons and for helping players in other worlds. This is to prevent people from leaving a fight, which was an issue that we had in the old world.
I have thought over a possible setup for a PvP world, and have decided to propose the following:
- The world would be about 3000 x 3000.
- The world would have its own inventory. This would prevent players from easily gaining weapons and equipment from outside of the world. This could increase the level of difficulty and lower the advantage that older players have over new guests.
- The world would be refreshed every time Mojang releases a major update (1.5, 1.6, 1.7, and so on). This would allow us to bring new terrain features onto the server.
There are still things to be determined, but let me know what you think.