Well, 30 is sounding more like a reasonable number for me per each Arena. The reason why I don't want it set to such a low level is due to the settings of the arena itself. Sometimes, in special waves, 10 of 1 type of mob is spawned. So some waves would be ONLY zombies, which is boring. The idea is variety to make it a challenge. Lowering the mob spawn in each wave would alter the mob arena game too much. It wouldn't be a mob arena! All arenas would be zombie arenas or zombie/skeleton only. (for example). If we decided to lower the individual variety of mobs, then you would have no consistency either.
The mob arena is a lot more limited than you think. Each wave spawns a % of mobs, except special waves. They spawn special mobs, like zombie pigmen, blazes and powered creepers. If the cap was set at 20 and they didn't kill all 20 within the next 15 seconds. The next wave would be only 10 spawned zombie pigmen (if they were only able to kill 10). It would make it VERY boring.
If we set the wave time higher, if multiple people joined the same arena (as many like to), then it wouldn't be a challenge at all. They'd kill all the mobs in 10 seconds and wait 20 more (if we decided to set the wave time higher, but left the mob spawn cap to 20).
I am concerned about your PC's and what they can handle. I am worried more about the over-all performance of the server first. Mob Arena is an attempt to re-gain what we lost with the other arenas. We could spawn 100 sheep at one time and only lag in planetoid. This is why I want to spread out the Arenas per world. That way only 1 world will lag at a time.
One last thing: Mob Arena is a UNIVERSAL plugin. So if we edit one part of Mob Arena, it alters ALL the arenas in game. Not just 1 world, that's why I have no power over the mobs.
The mob arena is a lot more limited than you think. Each wave spawns a % of mobs, except special waves. They spawn special mobs, like zombie pigmen, blazes and powered creepers. If the cap was set at 20 and they didn't kill all 20 within the next 15 seconds. The next wave would be only 10 spawned zombie pigmen (if they were only able to kill 10). It would make it VERY boring.
If we set the wave time higher, if multiple people joined the same arena (as many like to), then it wouldn't be a challenge at all. They'd kill all the mobs in 10 seconds and wait 20 more (if we decided to set the wave time higher, but left the mob spawn cap to 20).
I am concerned about your PC's and what they can handle. I am worried more about the over-all performance of the server first. Mob Arena is an attempt to re-gain what we lost with the other arenas. We could spawn 100 sheep at one time and only lag in planetoid. This is why I want to spread out the Arenas per world. That way only 1 world will lag at a time.
One last thing: Mob Arena is a UNIVERSAL plugin. So if we edit one part of Mob Arena, it alters ALL the arenas in game. Not just 1 world, that's why I have no power over the mobs.