05-04-2012, 08:30 PM
Consider it this way: Say that a new player has joined our server. This new player leads a busy life and the time required to gather materials might not be available to them. If there is no alternative, that player will probably start searching for a new server, and we would have lost out on a great new addition to the CFEW community. If we could offer that player the chance to use a creative world (without taking anything away from those who prefer a traditional play style), we might just be able to keep them.
Minecraft is not a straightforward game. Some people play for the survival aspect, others play to build, others for PvP, and the list goes on. That concept is not new to us, especially if you look at the changes that have been made to the server in the past. Our main world did not offer a true survival experience, so what did we do? We added Adventure World to cater to the players who are interested in that play style. We didn't offer PvP in the main world, so what did we do? We added PvP world (and even though it has been underutilized since we added it, it is the fact that we added it that counts). We have had the same reasoning when adding City World, Flatlands, Desert World, and RS World.
By adding all of those worlds to accomodate various playing styles, we followed the main principle of this server that overrides all others: Everybody is welcome. We shouldn't be welcoming to only those people who believe that "Legit" building is the only respectable method of building to the exclusion of other players who have different opinions on how Minecraft should be played. We should try to create a system in which everyone, even if they do not agree on how the game should be played, can come together and be one community.
Minecraft is not a straightforward game. Some people play for the survival aspect, others play to build, others for PvP, and the list goes on. That concept is not new to us, especially if you look at the changes that have been made to the server in the past. Our main world did not offer a true survival experience, so what did we do? We added Adventure World to cater to the players who are interested in that play style. We didn't offer PvP in the main world, so what did we do? We added PvP world (and even though it has been underutilized since we added it, it is the fact that we added it that counts). We have had the same reasoning when adding City World, Flatlands, Desert World, and RS World.
By adding all of those worlds to accomodate various playing styles, we followed the main principle of this server that overrides all others: Everybody is welcome. We shouldn't be welcoming to only those people who believe that "Legit" building is the only respectable method of building to the exclusion of other players who have different opinions on how Minecraft should be played. We should try to create a system in which everyone, even if they do not agree on how the game should be played, can come together and be one community.