Okay, again, I haven't managed to read everything so far in this whole post... there's just too much to catch up on, and with more exams, I don't have the time. What I will say is that I personally feel main world and city world ranks should be linked. By this, I mean a promotion in Main world to the architect would also mean a promotion to architect in the city world. I personally don't understand what it is used for currently in city world, perhaps it wouldn't be architect as it is now, per say, but I think it could be interesting... maybe so that in doing so, for Members we could have one city world, just for anyone to have a build around in, then once a player reaches architect, they get a higher tiered area to work with, possibly with more rules. This would add quite a few more worlds into the mix, but I think it could add an interesting aspect.
As for what Ind is saying with the whole issue on buildings from creative worlds counting for promotions... What I think you need to understand Indrae, is you're completely ignoring those who actually enjoy the legitemate building aspect, in favour of those who prefer creative. I can understand this, legit builds can be tedious, but I personally am someone who prefers them quite a lot. What I will say is, I disagree with splitting the ranking completely between legit and creative. We are trying to make it so OPs have to judge builds less, and having one set for creative, and one set for legitemate, I think it's just unnecessary. Although, I also think whether someone has used creative should be taken into account when considering the promotion. It's going to be a prestidgeous rank, there's no doubt that whether you build in creative or in main world, if your buildings have the right quality, you're going to get the rank. The only thing is, regardless of the effort used in creative, it is still far less than in main world. It isn't for the reason that creative world buildings should be counted less, it is just that main world builds are bound to take a lot longer, and as such a legit builder would take a lot longer to get the same rank. I would say if creative is counted into promoting, then you should be expected to have build more in creative, than in any legit world, simply for scaling purposes. possibly have a set number of buildings you need, and each creative world build counts as a half? I don't know, at any rate I feel it would have to be something similar just to be balanced. It wouldn't always just have to be down to quantity, it's probably more the case that it'd have to be judged qualitively, but this is simply a suggestion to resolve these problems we're having in discussion.
As for what Ind is saying with the whole issue on buildings from creative worlds counting for promotions... What I think you need to understand Indrae, is you're completely ignoring those who actually enjoy the legitemate building aspect, in favour of those who prefer creative. I can understand this, legit builds can be tedious, but I personally am someone who prefers them quite a lot. What I will say is, I disagree with splitting the ranking completely between legit and creative. We are trying to make it so OPs have to judge builds less, and having one set for creative, and one set for legitemate, I think it's just unnecessary. Although, I also think whether someone has used creative should be taken into account when considering the promotion. It's going to be a prestidgeous rank, there's no doubt that whether you build in creative or in main world, if your buildings have the right quality, you're going to get the rank. The only thing is, regardless of the effort used in creative, it is still far less than in main world. It isn't for the reason that creative world buildings should be counted less, it is just that main world builds are bound to take a lot longer, and as such a legit builder would take a lot longer to get the same rank. I would say if creative is counted into promoting, then you should be expected to have build more in creative, than in any legit world, simply for scaling purposes. possibly have a set number of buildings you need, and each creative world build counts as a half? I don't know, at any rate I feel it would have to be something similar just to be balanced. It wouldn't always just have to be down to quantity, it's probably more the case that it'd have to be judged qualitively, but this is simply a suggestion to resolve these problems we're having in discussion.