@Eagle I agree, perhaps it would be best that we give every user on the server the -potential- to use creative mode? I.E. reward players who gain Architect in survival world the ability to choose creative?
@Indrae While your concerns are fairly legitimate, we must also consider the profound impact adding creative would pin on this server. Shpp has a valid concern regarding the addition of a creative world, same with fire. It would seriously make the opinions of our users change significantly. This is not a bad thing, as they are trying to make it out to be however (more explained below).
@Shpp While following a legit server / bukkit flavored only is very favorable to the old way of CFEW. Minecraft servers around us are evolving rapidly. I am not saying we ought to cater and change ourselves because of these other servers. I am also not proposing that this server not remain legitimate. To elaborate, I agree with your ideas on separate inventories and separate worlds. I have been to other servers where the creative mode/free build aspect of the server was strictly confined using ranks OR worlds. I am, however, against the separation of ranks. Not so much about the "confusion" aspect of it, but the fact that it would actually ADD to the belief that our server is NOT legit.
Example: Someone joins CFEW and sees:
[Creative-Architect]Aeonex_Ashaxei: I like ducks!
What is their first impression?
Wouldn't it be easier to distinguish between the creative/non-creative aspects by adding world suffixes to names? CW, SW, TW (etc.?) What do you think?
@Shpp Your concerns with flatlands world are also fairly important. Is there anything you could come up with that would promote this world, if you really want to keep it? (I know you like pixel art, a lot of us do.) Maybe 3 portals for a spawn and have Art World (Now flatlands), Creative World and traditional?
For my own opinion (Not saying the above were or weren't opinions, just a new idea right here). I am also very concerned with the fact that just about no one here has mentioned even an inkling of PVP/Survival worlds. To me, that follows under "Non-Creative" legit building! Even more than any other world, in fact. I see a lot of potential in Adventure World. A survival world where griefing is mostly unacceptable, stealing is okay, but lock your chests, and just about anything else goes! Not only does this add "value" to a world, people know they can keep their builds, but it also has mobs! Mobs are so important, taking that away severely destroys a servers "legit" aspects.
I am going to make a separate post with my ideas on the 4 (maybe 5) new worlds with portals concept. I'll post it in the same part of the forums.
-Aeonex
@Indrae While your concerns are fairly legitimate, we must also consider the profound impact adding creative would pin on this server. Shpp has a valid concern regarding the addition of a creative world, same with fire. It would seriously make the opinions of our users change significantly. This is not a bad thing, as they are trying to make it out to be however (more explained below).
@Shpp While following a legit server / bukkit flavored only is very favorable to the old way of CFEW. Minecraft servers around us are evolving rapidly. I am not saying we ought to cater and change ourselves because of these other servers. I am also not proposing that this server not remain legitimate. To elaborate, I agree with your ideas on separate inventories and separate worlds. I have been to other servers where the creative mode/free build aspect of the server was strictly confined using ranks OR worlds. I am, however, against the separation of ranks. Not so much about the "confusion" aspect of it, but the fact that it would actually ADD to the belief that our server is NOT legit.
Example: Someone joins CFEW and sees:
[Creative-Architect]Aeonex_Ashaxei: I like ducks!
What is their first impression?
Wouldn't it be easier to distinguish between the creative/non-creative aspects by adding world suffixes to names? CW, SW, TW (etc.?) What do you think?
@Shpp Your concerns with flatlands world are also fairly important. Is there anything you could come up with that would promote this world, if you really want to keep it? (I know you like pixel art, a lot of us do.) Maybe 3 portals for a spawn and have Art World (Now flatlands), Creative World and traditional?
For my own opinion (Not saying the above were or weren't opinions, just a new idea right here). I am also very concerned with the fact that just about no one here has mentioned even an inkling of PVP/Survival worlds. To me, that follows under "Non-Creative" legit building! Even more than any other world, in fact. I see a lot of potential in Adventure World. A survival world where griefing is mostly unacceptable, stealing is okay, but lock your chests, and just about anything else goes! Not only does this add "value" to a world, people know they can keep their builds, but it also has mobs! Mobs are so important, taking that away severely destroys a servers "legit" aspects.
I am going to make a separate post with my ideas on the 4 (maybe 5) new worlds with portals concept. I'll post it in the same part of the forums.
-Aeonex