Not entirely sure I'm following this. Are you suggesting that City World (I'm going to abbreviate it to CitWo for the rest of this post) be used as a reward for Honored-Architects? If so, I don't think that would really be in line with the vision I had for the world. I'd rather not focus on what rank someone is in a different world, but rather on their ability to build, as well as their ability to work well with the CitWo team. CitWo is also not a free build map (ideas on big projects will eventually have to be discussed thoroughly before construction begins). In all likelihood, if someone ever does achieve Honored-Architect, they would most likely be allowed on the CitWo team, but I'd rather keep that up to my and the CitWo council's discretion. Keep in mind also that CitWo has its own ranking system currently, and that is something I would like to preserve.
As far as the portal is concerned, I wouldn't be opposed to having City World be accessed through a portal in the Creative World (although I assume we'll still be able to warp between worlds at will (with the exception of AW perhaps)).
I think this could be a great way to better organize our server in a manner that is new user friendly. I agree with Pizza that we have relied on warps for too long to navigate to different worlds, and that is unfair to new players who may not be able to identify those warps.
A concern I have though is how ranks will factor in to this. Obviously, the Redstone world and Adventure/Survival World would have their own setup. But when it comes to a Creative World, Traditional World, and Art World, the solution is less clear cut. I think adding prefixes (not the kind we have always talked about) such as CW (could conflict with CitWo ranks), TW, and AW (possible conflict if Adventure World is not renamed) would be beneficial to help identify which map people are on. What we could do, is allow each world its own rank progression. For example, someone who has achieved the rank of Architect in Creative World might only be a Member in the Traditional World because they have not fulfilled the criteria to be promoted to the rank in both worlds. This isn't a system that I truly support wholeheartedly, and would probably complicate things for our OPs (possibly more than reviews do now). I realize though that Creative vs. Traditional building is a divisive subject on the server (or, perhaps just among us OPs), and we do need some way to bridge the gap with a solution that everyone can live with.
As far as the portal is concerned, I wouldn't be opposed to having City World be accessed through a portal in the Creative World (although I assume we'll still be able to warp between worlds at will (with the exception of AW perhaps)).
I think this could be a great way to better organize our server in a manner that is new user friendly. I agree with Pizza that we have relied on warps for too long to navigate to different worlds, and that is unfair to new players who may not be able to identify those warps.
A concern I have though is how ranks will factor in to this. Obviously, the Redstone world and Adventure/Survival World would have their own setup. But when it comes to a Creative World, Traditional World, and Art World, the solution is less clear cut. I think adding prefixes (not the kind we have always talked about) such as CW (could conflict with CitWo ranks), TW, and AW (possible conflict if Adventure World is not renamed) would be beneficial to help identify which map people are on. What we could do, is allow each world its own rank progression. For example, someone who has achieved the rank of Architect in Creative World might only be a Member in the Traditional World because they have not fulfilled the criteria to be promoted to the rank in both worlds. This isn't a system that I truly support wholeheartedly, and would probably complicate things for our OPs (possibly more than reviews do now). I realize though that Creative vs. Traditional building is a divisive subject on the server (or, perhaps just among us OPs), and we do need some way to bridge the gap with a solution that everyone can live with.