05-09-2012, 03:24 PM
@aeon- thank you! I had been having this idea for a while and I feel that a portal system centered around a new spawn would be beneficial in countless ways. As for city world. Id be more than fine keeping it as a separate portal within the new creative world that has been proposed. I would just suggest that the permissions for that world remain up to Indy because he has already put a lot of thought into it. Other than that, I think having it as an extension of creative world would be fine.
@james- where to begin. I feel that you're missing the point of this whole proposal. The main thing is to have a central area where new and old users can come to go to any world without having to remember a bunch of different warp names. The amount of portals or where they lead is completely up for debate. I was merely going off the worlds aeon proposed. I would personally suggest keeping all the world the same with the addition of creative world. 6 portals or 10 is not the issue.This would make this whole thing much less complicated and we wouldn't have to worry about merging worlds.
Once again, I was not trying to criticize your sign making abilities or demean the work that you have put into the second spawn. I just feel that the amount of signs that we use can come off as confusing to new members. It's a lot of information, and I feel that we need to split it up. That is why I propose centralizing a new spawn within the portal system. This makes the portals extremely accessible through /spawn while givin us a chance to split up the info a little bit. I would suggest each world have a "welcome area" with rules and rank information for that specific world. That way, new users can learn about our worlds and world rules as they visit them, not all at once. It would also give us a chance to make an informative entrance area for each world.
On to the nexus. I was unaware that this was going to be used as a large portal system. It has an awesome design and I commend you on the work that you have done on it so far. I personally feel that this portal system, if implemented, should be a decision made by all of us, both in design and implementation. I personally would not have chosen to have it underground as this limits our building capabilities. I understand where you're coming from though, and the purpose of this proposal isn't to say "forget everything James has done". I would propose keeping your spawn2 as the entrance area for the main world and perhaps use the nexus as the desert world entrance area? Just some ideas. They're both amazing builds and I am not trying to just shrug them off. Perhaps we could even use the nexus as the main spawn/ portal area if that is what is decided. I'm not ruling anything out, just tossing around ideas.
@ind - I think our ranks are complicated enough as it is. I don't think it's necessary to have separate world rank requirements. Rather, I would suggest having prefixes in front of your name depending on what world you're in. This would be the same as AW and PVP are now. The only world that would keep our traditional ranking system would be the main world. I don't think ranks are needed in flatlands, aw, PVP, desert, tunnels, planetoids, or creative. If anything, the user could keep his/her main world rank and just have a prefix in front of their name depending on the world they are in. This would keep our new rank system simple while allowing world differentiation
Ok, I just type all of that on my touch screen phone so I'm going to stop for now since I am seeing double.
@james- where to begin. I feel that you're missing the point of this whole proposal. The main thing is to have a central area where new and old users can come to go to any world without having to remember a bunch of different warp names. The amount of portals or where they lead is completely up for debate. I was merely going off the worlds aeon proposed. I would personally suggest keeping all the world the same with the addition of creative world. 6 portals or 10 is not the issue.This would make this whole thing much less complicated and we wouldn't have to worry about merging worlds.
Once again, I was not trying to criticize your sign making abilities or demean the work that you have put into the second spawn. I just feel that the amount of signs that we use can come off as confusing to new members. It's a lot of information, and I feel that we need to split it up. That is why I propose centralizing a new spawn within the portal system. This makes the portals extremely accessible through /spawn while givin us a chance to split up the info a little bit. I would suggest each world have a "welcome area" with rules and rank information for that specific world. That way, new users can learn about our worlds and world rules as they visit them, not all at once. It would also give us a chance to make an informative entrance area for each world.
On to the nexus. I was unaware that this was going to be used as a large portal system. It has an awesome design and I commend you on the work that you have done on it so far. I personally feel that this portal system, if implemented, should be a decision made by all of us, both in design and implementation. I personally would not have chosen to have it underground as this limits our building capabilities. I understand where you're coming from though, and the purpose of this proposal isn't to say "forget everything James has done". I would propose keeping your spawn2 as the entrance area for the main world and perhaps use the nexus as the desert world entrance area? Just some ideas. They're both amazing builds and I am not trying to just shrug them off. Perhaps we could even use the nexus as the main spawn/ portal area if that is what is decided. I'm not ruling anything out, just tossing around ideas.
@ind - I think our ranks are complicated enough as it is. I don't think it's necessary to have separate world rank requirements. Rather, I would suggest having prefixes in front of your name depending on what world you're in. This would be the same as AW and PVP are now. The only world that would keep our traditional ranking system would be the main world. I don't think ranks are needed in flatlands, aw, PVP, desert, tunnels, planetoids, or creative. If anything, the user could keep his/her main world rank and just have a prefix in front of their name depending on the world they are in. This would keep our new rank system simple while allowing world differentiation
Ok, I just type all of that on my touch screen phone so I'm going to stop for now since I am seeing double.