05-09-2012, 04:13 PM
Lol pizza about seeing double... I'm a little weary myself, stayed up till 6am, after a stressfull exam (lots been happening... not much of it good... =/).
Anyway... I understood exactly the whole reason behind centralising the portals, and I do agree entirely with that (warps help, but not when you need to remember 20). I also don't disagree making it accessible via the new spawn is a brilliant idea, since it would give playes the chance to access them straight from the very start. What I was getting confused and stuck on was what the main goal of this idea was, and the main features thereof...
Also, I know you weren't criticising what I'd written; no matter what, where there's a lot of signs to read, it can end up being a chore. I only really mentioned that because I don't want it to go to waste.
The idea of splitting up rules/ information is interesting... but of course, there would have to be a set of general, all purpose rules and guidelines... possibly the rules etc could be referenced, but then there could just be a portal taking the the spawn Zan made, for more in depth information, and more help with commands/ plugins etc. There should still be commands noted in any spawn, no matter what... but of course, not all will be needed for a newbie.
As for the nexus... I don't personally mind how it is used, but the initial idea for it though was to contain a portal to every single world. there's little point if it only contains one or 2 portals, since it was built to have enough room to be expanded (e.g. several of the portal rooms would have been empty). I'd suggested this idea a while back as well, and I've been wanting more input... but not many people replied. Either way, I'll continue building it as designed, and see how it goes.
Anyway... I understood exactly the whole reason behind centralising the portals, and I do agree entirely with that (warps help, but not when you need to remember 20). I also don't disagree making it accessible via the new spawn is a brilliant idea, since it would give playes the chance to access them straight from the very start. What I was getting confused and stuck on was what the main goal of this idea was, and the main features thereof...
Also, I know you weren't criticising what I'd written; no matter what, where there's a lot of signs to read, it can end up being a chore. I only really mentioned that because I don't want it to go to waste.
The idea of splitting up rules/ information is interesting... but of course, there would have to be a set of general, all purpose rules and guidelines... possibly the rules etc could be referenced, but then there could just be a portal taking the the spawn Zan made, for more in depth information, and more help with commands/ plugins etc. There should still be commands noted in any spawn, no matter what... but of course, not all will be needed for a newbie.
As for the nexus... I don't personally mind how it is used, but the initial idea for it though was to contain a portal to every single world. there's little point if it only contains one or 2 portals, since it was built to have enough room to be expanded (e.g. several of the portal rooms would have been empty). I'd suggested this idea a while back as well, and I've been wanting more input... but not many people replied. Either way, I'll continue building it as designed, and see how it goes.