06-18-2012, 09:52 AM
@blaze is what aeon says true? Don't lie please, you'll just get into trouble for causing drama if you do. If he is telling the truth, think of this as your final warning for pvp logging before actual punishment occurs. You won't be punished further for past actions, we simply ask you stop doing it now that you know it's wrong.
@aeon I think we shouldn't punish pvp logging like that anymore, that could look like abuse rather than punishment (and a punishment that's not recognized as such isn't effective to change behavior) ...I think jailing makes more sense personally. If jailing doesn't take away the ability to warp/tp away, may I suggest a rank that doesn't have those commands and just tp him into a room =) If people lost possessions and the only reason they escaped was because they ran away during battle to hide in spawn (not to simply exit pvp world for the day) then sure, sort that out before you unjail them. I understand that concern.
Anything else I'm missing? Other ideas for punishing pvp logging instead of jailing?
For clarity: pvp logging is going to pvp spawn (where no pvp is allowed) when in a battle to get away from said battle. Are we counting going to spawn when in battle to simply get out of pvp world for the day because they're tired of pvp? If so, you can't leave pvp world until everyone you're engaged with is dead or you die ...which I'm fine with, we just need to make that clear xD
We have to also think of how such rules would be enforced if there is no OP overseeing it at the time. We'd simply have two sides of a story with no way to confirm either case, perhaps this should be "bad pvp etiquette" and not an actual rule. And before you yell at me for simply caving in to blaze's whining, I'd like you to think about this: if we can only enforce a rule when players are doing it against OPs/OPs are watching two people closely, how can we possibly call that fair to normal players?
@aeon I think we shouldn't punish pvp logging like that anymore, that could look like abuse rather than punishment (and a punishment that's not recognized as such isn't effective to change behavior) ...I think jailing makes more sense personally. If jailing doesn't take away the ability to warp/tp away, may I suggest a rank that doesn't have those commands and just tp him into a room =) If people lost possessions and the only reason they escaped was because they ran away during battle to hide in spawn (not to simply exit pvp world for the day) then sure, sort that out before you unjail them. I understand that concern.
Anything else I'm missing? Other ideas for punishing pvp logging instead of jailing?
For clarity: pvp logging is going to pvp spawn (where no pvp is allowed) when in a battle to get away from said battle. Are we counting going to spawn when in battle to simply get out of pvp world for the day because they're tired of pvp? If so, you can't leave pvp world until everyone you're engaged with is dead or you die ...which I'm fine with, we just need to make that clear xD
We have to also think of how such rules would be enforced if there is no OP overseeing it at the time. We'd simply have two sides of a story with no way to confirm either case, perhaps this should be "bad pvp etiquette" and not an actual rule. And before you yell at me for simply caving in to blaze's whining, I'd like you to think about this: if we can only enforce a rule when players are doing it against OPs/OPs are watching two people closely, how can we possibly call that fair to normal players?
I like ducks
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.