06-28-2012, 04:33 PM
@blue one of the reasons I'm shying away from the towny idea, blue.
@eagle's 1st point - one of the things I'm against is if a town is forced to participate in a war because a pvper can simply ignore this attempt at keeping PvE-ers safe by just making a town and declaring war. This would fix that problem in a PvP world with towny though.
@eagle's 3rd point - I agree, this is one of the less stressful problems. People building near each other most likely are in cooperation anyway. The purpose in adding towny would be to protect PvEers from having to defend their land in the first place, hired guns would be pointless if PvEers are avoiding conflict all together.
@eagle you seemed to think I was proposing an idea, I was responding to aeon's idea of "towny plugin" by giving what I saw could go wrong (its how I work, aeon already knows whats good about it, why should I repeat?) The alternate towny idea would be to make AW PvE + without pvp aspects of towny (it's still a cool way to protect land) and create a new PvP world with towny for the war aspect of the plugin. I can see the appeal of towns acting as factions against each other, many players have asked for it.
That is why I think the alternative plan is the best, because PvPers get the pure war/free for all area with mobs and a new map while AW has the survival feel of PvE with players exploring or working together against the environment.
@aeon I feel we have many worlds that simply aren't even being used. Thomberlon2 or something like that is an example of this. We need to save them on a CD, keep them safe just in case we want them back, and take them off the server. Backups will be faster, the in browser server map's right-side menu will be more user friendly and server lag might even decrease.
@eagle's 1st point - one of the things I'm against is if a town is forced to participate in a war because a pvper can simply ignore this attempt at keeping PvE-ers safe by just making a town and declaring war. This would fix that problem in a PvP world with towny though.
@eagle's 3rd point - I agree, this is one of the less stressful problems. People building near each other most likely are in cooperation anyway. The purpose in adding towny would be to protect PvEers from having to defend their land in the first place, hired guns would be pointless if PvEers are avoiding conflict all together.
@eagle you seemed to think I was proposing an idea, I was responding to aeon's idea of "towny plugin" by giving what I saw could go wrong (its how I work, aeon already knows whats good about it, why should I repeat?) The alternate towny idea would be to make AW PvE + without pvp aspects of towny (it's still a cool way to protect land) and create a new PvP world with towny for the war aspect of the plugin. I can see the appeal of towns acting as factions against each other, many players have asked for it.
That is why I think the alternative plan is the best, because PvPers get the pure war/free for all area with mobs and a new map while AW has the survival feel of PvE with players exploring or working together against the environment.
@aeon I feel we have many worlds that simply aren't even being used. Thomberlon2 or something like that is an example of this. We need to save them on a CD, keep them safe just in case we want them back, and take them off the server. Backups will be faster, the in browser server map's right-side menu will be more user friendly and server lag might even decrease.
I like ducks
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.