05-14-2017, 12:39 PM
Personally I like the idea of this, though having 150x150 plots seems a little bit big, don't you think? I mean, if you have a 150x150 plot where you are invincible and can't get griefed at all, why would you ever even leave it? I mean, all you'd do is risk losing all your stuff for what, some heads? or loot from people worse than you? Cause the chance of you killing a stronger player with better gear is really slim.
The second thing being the hunter idea.
- If you only allow SuperOPs and higher to become hunters, some players might get the feeling this is an unfair advantage towards staff members. Having a randomized system like GMod Murder (randomly picking a "murderer"/hunter from the participants) will allow players to enjoy this feature too.
- Having the kit be a leather set, an iron sword and a bow will be pretty useful when no one has stuff, but mind that no one will be so crazy that they'll leave their plot the second they spawn. Players will most likely stack up on resources before leaving their protected area, meaning once they finally reach the hunter, they will have way better gear than the hunter him/herself. That way, the hunter won't have an advantage over the other participants, but rather the complete opposite.
The second thing being the hunter idea.
- If you only allow SuperOPs and higher to become hunters, some players might get the feeling this is an unfair advantage towards staff members. Having a randomized system like GMod Murder (randomly picking a "murderer"/hunter from the participants) will allow players to enjoy this feature too.
- Having the kit be a leather set, an iron sword and a bow will be pretty useful when no one has stuff, but mind that no one will be so crazy that they'll leave their plot the second they spawn. Players will most likely stack up on resources before leaving their protected area, meaning once they finally reach the hunter, they will have way better gear than the hunter him/herself. That way, the hunter won't have an advantage over the other participants, but rather the complete opposite.