@Shpp What are you talking about? I was thinking PvE would be fun (possibly) with zones added to it to protect people from being stolen from. I also added the second towny option to PvP just incase people disagreed with "survival world" zoning... Honestly, I never said $100 per block, skylimit to bedrock. But I DID say $1 per block, which, if accounting for vertical, is grossly expensive. Without accounting for height, is inexpensive. Figuring out the cost can be worked on, but that's not the point. I don't get the problems addressed in this forum at all. Since when do we really consider who and where the towns are created? Since when does the problem of abuse affect spawns?
We make 1 town, the "spawn town" and have a limited "30 second or 1 minute" spawn protection after leaving said town spawn(square located inside the spawn town). The Town is owned by the server, the server town is operated by any admin/admin team. After leaving said spawn, one minute (or 30 seconds) of grace wears off and you're free to get killed. As for other towns, you can pay for PVP protection flags, and have the same 30s or 1m spawn wear off. This idea is absolutely and unconditionally free of PVP world or AW world differences. It's a separate idea made so if the majority of the server decides "AW = PvE and PVP world = PVP world" OR AW + PVP = Survival world. That this would be implemented, either way.
Secondly, PvE'rs and PVP'ers are a regardless factor. Anyone can join either world, making the "who is richest where" idea moot. Suddenly, I don't visit AW ever?
I'll admit, I didn't fully elaborate every detail of what my intentions were for any world or any circumstance. So I apologise if I sound mean or "obtuse".
[Edit]: I was thinking somewhere around $50 per vertblock ($0.2 per block, roughly), skylimit to bedrock, would be feasible. That would cost $5,000 per 10x10 square. Land ought not be ultra expensive, but not very cheap either, to prevent newbs from buying easily, and to limit zone sizes. 100x100 = $500K, so "rich people" couldn't even afford large zones. Remember, AW is 2000x2000, zoning the entire map, skylimit to bedrock would cost $204,000,000.
We make 1 town, the "spawn town" and have a limited "30 second or 1 minute" spawn protection after leaving said town spawn(square located inside the spawn town). The Town is owned by the server, the server town is operated by any admin/admin team. After leaving said spawn, one minute (or 30 seconds) of grace wears off and you're free to get killed. As for other towns, you can pay for PVP protection flags, and have the same 30s or 1m spawn wear off. This idea is absolutely and unconditionally free of PVP world or AW world differences. It's a separate idea made so if the majority of the server decides "AW = PvE and PVP world = PVP world" OR AW + PVP = Survival world. That this would be implemented, either way.
Secondly, PvE'rs and PVP'ers are a regardless factor. Anyone can join either world, making the "who is richest where" idea moot. Suddenly, I don't visit AW ever?
I'll admit, I didn't fully elaborate every detail of what my intentions were for any world or any circumstance. So I apologise if I sound mean or "obtuse".
[Edit]: I was thinking somewhere around $50 per vertblock ($0.2 per block, roughly), skylimit to bedrock, would be feasible. That would cost $5,000 per 10x10 square. Land ought not be ultra expensive, but not very cheap either, to prevent newbs from buying easily, and to limit zone sizes. 100x100 = $500K, so "rich people" couldn't even afford large zones. Remember, AW is 2000x2000, zoning the entire map, skylimit to bedrock would cost $204,000,000.