07-02-2012, 01:23 AM
I guess the town supply shed or most valuable build can be the zoned part for those poor town goers and the general rule of no massive griefing will protect the rest. Towny in a PvE world will simply give bigger zones to those that can afford them.
I'm sorry you misunderstood what I meant in the post, I was simply saying that I still want a PvE exclusive world with mobs. This plan will not satisfy the ...lets call it "demand" for lack of a less aggressive word... for a non-pvp mob world. I was just making sure you didn't think adding Towny to AW would satisfy PvE-ers being slaughtered for sport =P
I was only mentioning PvE-ers and PvPers as a reference for the two different tastes in gaming, I understand many like both and will visit both often interchangeably. As for the "richest" thing, I meant that mostly if AW stayed PvP. You can't deny that those who have the most money (and who have been playing the economy game) won't benefit the most from a system of zoning that runs based on money. I'm fine with that, we just have to take into account the fact that if those who want to avoid PvP can't afford the zones to make them safe from PvP, then this whole idea to help them is pointless in that regard (not in the regard for making pvp more interesting though, still helps that).
BTW, I got $100 per block figure from justin remembering what you said, he probably misunderstood =P
...anyway, if you don't wanna read all that, just do this: Stop being confused, we're all good. Know that I support the two world idea, I'm not sure if the general public does though. Know most of my previous posts were simply looking out for poor players that wish to have a world with mobs but no PvP, keep that mindset when reading my posts and they should make more sense (hopefully xD my rhetoric is still a little... tangenty)
I'm sorry you misunderstood what I meant in the post, I was simply saying that I still want a PvE exclusive world with mobs. This plan will not satisfy the ...lets call it "demand" for lack of a less aggressive word... for a non-pvp mob world. I was just making sure you didn't think adding Towny to AW would satisfy PvE-ers being slaughtered for sport =P
I was only mentioning PvE-ers and PvPers as a reference for the two different tastes in gaming, I understand many like both and will visit both often interchangeably. As for the "richest" thing, I meant that mostly if AW stayed PvP. You can't deny that those who have the most money (and who have been playing the economy game) won't benefit the most from a system of zoning that runs based on money. I'm fine with that, we just have to take into account the fact that if those who want to avoid PvP can't afford the zones to make them safe from PvP, then this whole idea to help them is pointless in that regard (not in the regard for making pvp more interesting though, still helps that).
BTW, I got $100 per block figure from justin remembering what you said, he probably misunderstood =P
...anyway, if you don't wanna read all that, just do this: Stop being confused, we're all good. Know that I support the two world idea, I'm not sure if the general public does though. Know most of my previous posts were simply looking out for poor players that wish to have a world with mobs but no PvP, keep that mindset when reading my posts and they should make more sense (hopefully xD my rhetoric is still a little... tangenty)
I like ducks
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.