05-20-2019, 12:18 PM
I am definitely against it. Slimefun itself adds so much things, plus we got the jobs plugin.
Additionally, with mcmmo (please correct me if I got it wrong) you have to wait until you can activate a skill again, like superfast woodcutting, etc.
With Tinkertools (and maybe a different plugin soon, since TT is broken and just halfway working) you get also increasing efficiency with using it. It's just the tool which levels up, not you.
And if it's even compatible is the next thing which I do not know...
So let me make a statement to every feature you posted:
Mining: TT pickaxes with efficiency 7 and up are already fast enough to instabreak stone, and even produce "ghost blocks"
WoodCutting: like oah said, we already have the sf axe that chops down the whole tree, so this isn't nearly as good as we have already.
Herbalism: We got SF fruits, with a bunch of recipes to make fancy SF food.
Excavation: same as with the TT pickaxe. adding extra drops shouldn't be a problem if really needed.
Unarmed: MW got no harmful mobs, and if you go to a mob arena or DW, you usually take your sword or bow.. or whatever.
Archery: tinkerbow is already quite OP, so not really needed. Infinity gets added quite early, too
Swords: SF already got a bunch of nice swords, even some vampiric ones... which noone uses.
Axes: see above
Repair: Mending is obtainable, and if you got aluminium and slimeballs, make duct tape and repair your stuff at /warp sftutorial with the auto-anvil.
Acrobatics: like oah said, you can fly. probably never helpful. And you got slime boots if needed.
Alchemy: what does it do with potions? making them faster? Doubt that will be that helpful.
Salvage: You got so many materials in MW, so if you got an unwanted armor... remove enchantments and throw it away. Or sell it.
Fishing: Well, like above
Taming: We had a pets plugin, we will find a replacement, if needed.
Smelting: Get an SF advanced smelter. the best one is 20 times as fast and just uses 10 times the materials (double efficiency)
So I see no single point why we should need it on SF.
Additionally, with mcmmo (please correct me if I got it wrong) you have to wait until you can activate a skill again, like superfast woodcutting, etc.
With Tinkertools (and maybe a different plugin soon, since TT is broken and just halfway working) you get also increasing efficiency with using it. It's just the tool which levels up, not you.
And if it's even compatible is the next thing which I do not know...
So let me make a statement to every feature you posted:
Mining: TT pickaxes with efficiency 7 and up are already fast enough to instabreak stone, and even produce "ghost blocks"
WoodCutting: like oah said, we already have the sf axe that chops down the whole tree, so this isn't nearly as good as we have already.
Herbalism: We got SF fruits, with a bunch of recipes to make fancy SF food.
Excavation: same as with the TT pickaxe. adding extra drops shouldn't be a problem if really needed.
Unarmed: MW got no harmful mobs, and if you go to a mob arena or DW, you usually take your sword or bow.. or whatever.
Archery: tinkerbow is already quite OP, so not really needed. Infinity gets added quite early, too
Swords: SF already got a bunch of nice swords, even some vampiric ones... which noone uses.
Axes: see above
Repair: Mending is obtainable, and if you got aluminium and slimeballs, make duct tape and repair your stuff at /warp sftutorial with the auto-anvil.
Acrobatics: like oah said, you can fly. probably never helpful. And you got slime boots if needed.
Alchemy: what does it do with potions? making them faster? Doubt that will be that helpful.
Salvage: You got so many materials in MW, so if you got an unwanted armor... remove enchantments and throw it away. Or sell it.
Fishing: Well, like above
Taming: We had a pets plugin, we will find a replacement, if needed.
Smelting: Get an SF advanced smelter. the best one is 20 times as fast and just uses 10 times the materials (double efficiency)
So I see no single point why we should need it on SF.