(08-13-2012, 06:57 PM)shppthwhtfx Wrote: Ok, I can understand all that =) btw I choose a simplistic view because our economy is more simplistic than real life. We have no quality for instance, only supply and consistency of that supply ...just as an example.
What I don't understand is how having more, easier accessible money will change the mindset that the shop owners have. We already have a ton of money, you argue that our interest rate is too high (meaning we're giving money away too quickly), yet you suggest having more money will fix the economy ...contradictory. Perhaps if they have to earn that money instead of sit around, they'll view the money as worth more, but I doubt it... we're not dealing with a pure adult populace. It's monopoly money =/ I agree making more money in the economy should promote inflation, but you're reducing it at the same time with the interest rate, confusing the monkeys out of me.
We need to change the mindset of the economy, not the currency. I continue to not see how gold being the currency fixes the mindset of diamond being worth $20.
I don't mind you trying to cause inflation, I just don't believe this option will work. How about you use your massive amounts of money you aren't using to set up a shop that buys these resources for the minimum amount you think diamonds are worth? I think that'd help xD We need someone to buy the things that are too inexpensive.
Can we get some mini games to give money? haha all in the name of inflation! Make that money worthless, woo! I think something's wrong with my plan xD
I'm done arguing if you fail to see the very obvious. My theory stands and hasn't been thwarted. I never said, even remotely, to INCREASE the amount of gold/money everyone has. The entirety of all my posts have been against that.
For instance:
Levelling the playing field by LOWERING interest rates.
Turning money into gold, making gold a high conversion price to lower the amount of money everyone has.
Making money harder to obtain.
Fixing supply and demand.
How is that contradictory?
Applying REAL value to money, TRUST into the economy, is VITAL to ANY thriving economy, simple or not. Making money into gold perfectly does that. It's not about having a "different currency", it's about making the economy trusted. The United States economy, for example, has crashed 3 times since the Reagan standard (50 years) (your ideas for an economy) was implemented. It crashed only ONCE on the gold standard, in 200 years, because of crop devastation, which couldn't be helped.
Our economy isn't simplistic, our server runs on supply and demand, like every economy. If our server didn't run on supply and demand, it WOULD be simplistic.
"Perhaps if they have to earn that money instead of sit around, they'll view the money as worth more, but I doubt it... we're not dealing with a pure adult populace. It's monopoly money" So, basically, if it were gold, it wouldn't be "monopoly money", right? Sounds like you agree. And does a kid buy candy, teddy bears, or ask their parents for money? Yes. Do children participate in economies? Yes, how does that affect how complex or simple an economy is?
This is my final warning to all of you. Promoting the shop system and the shop list will only aggregate and fuel our Monopsony economy. It will propel the user base to rule over the shops, by deciding the prices of the shops. Why would shop owners raise their prices? The users will become more aware of the prices of other shops and force shop owners to continue to compete.
You all have fun with your Economy, I'll support it, but it's going to burn, hard.