08-14-2012, 01:53 PM
(08-14-2012, 05:03 AM)Indrae Wrote: Could I make a request? Rather than theorize about how these types of systems would play out on the server, could someone compile a list of how other servers handle their economies? I think it would be useful to see some of these concepts in action in Minecraft. Granted, our server has a high proportion of younger players, so that might affect any comparison.
Okay, I can do that. I have played on many servers, I won't list the actual server addresses, but I will list a quick breakdown of the different types of dynamic economies.
Here's a quick breakdown of different types of economies that servers run on.
-Economies with jobs/roles (MCMMO)
-Economies with shops (ChestShops/Market)
-Economies with shops and jobs
-Economies with physical currency (Redstone, Gold, Diamond, Emerald)
-Economies with physical currency and jobs
-Economies with physical currency, jobs, and shops
-Economies with real-estate (Factions, Banking system, or Paid Zoning)
-Economies with real-estate and physical currency
-Economies with real-estate, physical currency, and jobs
-Economies with real-estate, jobs and shops
-Economies with real-estate, shops, and physical currency
-Economies with real-estate, shops, physical currency and jobs
The three simplest forms of economies are:
-Economies with shops only
-Economies with real-estate only
-Economies with jobs only
From personal experience, the more dynamic, the more complex, and the more fluid an economy is, the better the economy all together. The best economy I have ever seen had these features:
Factions, Town Zoning, Banks, Redstone Currency, and Jobs (This was a roleplay server)
We have upgraded with BOSEconomy, in my opinion, now with the ability to create a banking system. If we can get real-estate into our economy, then, I'll reluctantly admit that physical currency won't be an issue, since money will be based on land value, instead of, well... nothing.