08-28-2012, 03:09 AM
Chloe, here's what's happening.
We're discussing a couple things:
1) Whether or not to implement a server shop
2) Whether or not to implement a gold currency
3) How to improve the overall system
We've discussed points 1 and 2 quite a bit. The server shop is in limbo and it doesn't seem like we're switching to a gold currency.
Another issue several people, including myself, see is the offline income. A person that normally plays 14 hours a week is now making more than double by doing nothing.
Wake, prices can't be set in stone; shop-owners can always choose their prices. With or without the increased income, I agree that prices should be universally raised. But we don't need a formula to do a simple binary operation =P
And again, to shop owners: Open up your shops and raise your prices if you need to.
We're discussing a couple things:
1) Whether or not to implement a server shop
2) Whether or not to implement a gold currency
3) How to improve the overall system
We've discussed points 1 and 2 quite a bit. The server shop is in limbo and it doesn't seem like we're switching to a gold currency.
Another issue several people, including myself, see is the offline income. A person that normally plays 14 hours a week is now making more than double by doing nothing.
Wake, prices can't be set in stone; shop-owners can always choose their prices. With or without the increased income, I agree that prices should be universally raised. But we don't need a formula to do a simple binary operation =P
And again, to shop owners: Open up your shops and raise your prices if you need to.