09-02-2012, 12:38 AM
(08-31-2012, 11:57 PM)shppthwhtfx Wrote: Drag, we call this inflation. People have a ton of money because of the way the economy runs. Just accept that money is worth a lot less than it used to. Shops should increase their prices for everything valuable until there's a balance.
Shops run out of stock quickly because their prices are too low. The fault of unbalance at this point is in the shopkeepers not increasing their prices. They should increase their prices until they find the point where they're restocking their shops as quickly as they're being bought. Once that happens, or is at least attempted, we can figure out whether we need any other action to balance the economy. Stop talking about changing the economy again, we're just in the phase where there's unbalance and no one has attempted to balance it in game but pigpen and a few other shop keepers.
Edit: sorry that made it sound like I'm opposed to any changes... like I've said before, I don't mind the setting aside sought after land and selling it or putting in a job plugin, I just don't think we need to change HOW the currency is done up until the players attempt to adapt to the abundance of money. We basically change the value of a 10 dollar bill to that of 10 cents ...they need to change their prices to match.
@pizza that's actually an interesting idea with the selling creative ...would towny plugin work for that?
@fire's post after this one
players with little money would usually not be able to handle large projects, so it makes sense to correlate "creative build area size" with "amount of money a person has" ...this won't work with some excellent new players, but perhaps people are willing to donate to worthy causes? You as a long standing member should have a ton of money and thus able to afford a large project area ...just buy parts at a time, buying more as you complete the previous. Since creative neutralizes the time you spend gathering materials, the least you can do is build up money (usually a lot easier to build up) while you plan out what you're doing.
Then again we're just switching time wasted from one thing to another ...the point of creative mode is to just build cause you're too lazy or busy to put effort into any preparation besides designing.
Nah... you can gather materials for other projects while your money stockpiles for the creative project, it's a win/win.
Ok, whatever :3 good luck.
/self-debate
That's what I was thinking shpp. And those that have the need for a larger project with terraforming most likely have the ability to use CW anyways. I'll look into towny and see what it's limitations are and we can go from there. I also want to try the server shop with rare items such as broken discs, dragon eggs, and maybe even emeralds for high prices. I'll start working on this as well