Hmm, late on this, but not sure about "locking" the old 1.0 world.
Making it less accessible to newer players so the use the new world is fair enough, but completely locking them out of it?
I've been coming back online more often now, and I'm pretty sure I'd stay using my old base in the main world for a long while... knowing how much I've built it up, and how much effort I've put into it. Even though that'd be fine for me if I could still continue to expand and build there, locking the new players out would rule out being able to involve anyone else in builds still going on there, wouldn't it?
It's a nice idea for keeping the old world as a "museum", but even if it is getting crowded in there, it doesn't mean there won't, or shouldn't be more ongoing builds... and I also don't think it should mean that we should limit new players from making builds there either. =/
Really, players will probably want to build in the new world anyway since there's more space... I don't think that there'll be a problem with having the old main world getting even more cluttered if we do bring in a new world.
My overall input and opinions - don't lock the old main world for new players, but try to obscure the world from common use, e.g. make access to the new world more obvious, and simply state about the old world being like a museum with little space to build. The map won't be expanding any more, but it'll still be available for current users, and anybody new... whether they just decide they want to build there, or if an existing player wants to involve them in their project.
Personally I don't see much of a gain from making what was a public world, into something locked/ exclusive for old members.
Edit - Ehh... apart from all of that, I'd love a new world. :3
Making it less accessible to newer players so the use the new world is fair enough, but completely locking them out of it?
I've been coming back online more often now, and I'm pretty sure I'd stay using my old base in the main world for a long while... knowing how much I've built it up, and how much effort I've put into it. Even though that'd be fine for me if I could still continue to expand and build there, locking the new players out would rule out being able to involve anyone else in builds still going on there, wouldn't it?
It's a nice idea for keeping the old world as a "museum", but even if it is getting crowded in there, it doesn't mean there won't, or shouldn't be more ongoing builds... and I also don't think it should mean that we should limit new players from making builds there either. =/
Really, players will probably want to build in the new world anyway since there's more space... I don't think that there'll be a problem with having the old main world getting even more cluttered if we do bring in a new world.
My overall input and opinions - don't lock the old main world for new players, but try to obscure the world from common use, e.g. make access to the new world more obvious, and simply state about the old world being like a museum with little space to build. The map won't be expanding any more, but it'll still be available for current users, and anybody new... whether they just decide they want to build there, or if an existing player wants to involve them in their project.
Personally I don't see much of a gain from making what was a public world, into something locked/ exclusive for old members.
Edit - Ehh... apart from all of that, I'd love a new world. :3