Want to read/ write more, probably will do after lectures, but for now just want to say I don't think getting rid of all those worlds fire listed is the way to go...
Narrowing our focus - yes.
Removing all of the features brought by those worlds - no.
For one thing I really wouldn't enjoy getting rid of the desert world... I still have my biggest build yet in there, which still isn't even finished... and really, I was hoping something could be done with a new desert world (importing builds or not) to create a treasure hunt kind of world... which could fit in with the adventure themed area (lots of danger, but lots of loot).
If it was done, it could also be self-managed by restoring the map periodically, so new players would still be able to loot, and even gather sand (which was the initial purpose of desert world).
Narrowing our focus - yes.
Removing all of the features brought by those worlds - no.
For one thing I really wouldn't enjoy getting rid of the desert world... I still have my biggest build yet in there, which still isn't even finished... and really, I was hoping something could be done with a new desert world (importing builds or not) to create a treasure hunt kind of world... which could fit in with the adventure themed area (lots of danger, but lots of loot).
If it was done, it could also be self-managed by restoring the map periodically, so new players would still be able to loot, and even gather sand (which was the initial purpose of desert world).