10-15-2012, 05:29 PM
@Shpp - I can understand that making an overzone would help in some instances (griefing etc.)... and I also understand that if it's a museum, you're not meant to touch, or break the goods... XD
But again, just for the idea of making it into an area to showcase the previous world... locking it just loses so much accessibility.
My whole base is in that world. I keep all of my goods there, and I wouldn't be willing to move that amount of chests. If I then ended up with a new build idea which I wanted to add to my base (functional or decorative, maybe even just on a whym), and then it turned out I would have to move to another map entirely because I couldn't build near my old builds, I wouldn't really be alright with that.
I'm only saying all this, not because I think it'll be an issue for me, but there's probably plenty of other players who will be in the same situation. I just don't think turning a widely used world into a museum would benefit the community as much as leaving it open.
My general opinion is that it'd be a bad idea... just remember though, this is only an opinion, and I'm only trying to flag up any problems that could come about from this, to see if there are ways around it. I'm open to suggestions; really, letting old players build freely in the main world 1.0 is the closest idea which meets half way, but there's still problems with that as well...
But again, just for the idea of making it into an area to showcase the previous world... locking it just loses so much accessibility.
My whole base is in that world. I keep all of my goods there, and I wouldn't be willing to move that amount of chests. If I then ended up with a new build idea which I wanted to add to my base (functional or decorative, maybe even just on a whym), and then it turned out I would have to move to another map entirely because I couldn't build near my old builds, I wouldn't really be alright with that.
I'm only saying all this, not because I think it'll be an issue for me, but there's probably plenty of other players who will be in the same situation. I just don't think turning a widely used world into a museum would benefit the community as much as leaving it open.
My general opinion is that it'd be a bad idea... just remember though, this is only an opinion, and I'm only trying to flag up any problems that could come about from this, to see if there are ways around it. I'm open to suggestions; really, letting old players build freely in the main world 1.0 is the closest idea which meets half way, but there's still problems with that as well...