05-09-2012, 05:02 PM
@aeon I'm not against it, but merging pvp/aw would be a lot of work scrounging for builds to move with little gain. I believe making two portals near each other like james said would be the best bet.
I believe making the terrain in creative world would add some aesthetics to their builds with the more natural environment.
I am against flatland being referred to as "artworld" due to the fact only half of flatland is dedicated to pixel art. That would simply cause more confusion to its purpose than there already is. If sheep don't despawn, we don't need natural spawning sheep (pigs spawn more often in flatland anyway).
Just for clarity, by "separate world" you mean be represented by a portal in this unified location, right?
@pizza I know the spawn I made, and possibly even zanax/james' spawn are overwhelming with their signs. It is a problem we considered when designing/building the spawn but at the time the general consensus was we needed to force new members to learn the rules and commands for themselves (it was obnoxious how few got the info from previous spawns). I do not take insult from simply observing the truth haha I agree we need a better spawn. There are several in the process of being built, however, and I think we need to organize ourselves a bit more. I'm not one for building with others, but I think we are gonna end up scrapping a lot of peoples' effort if we keep this up.
I know for a while now a lot of the senior OPs have wanted to get together and build a giant, open air, not crowded with signs spawn that brought a combination of organization (server info wise) and an awesome display of building. There have been many ideas as to what it should look like ...but it sounds like, pizza, you're changing your plans to revolve around the gates rather than the server info o.o
I believe the spawn should have a starting place with a welcome board, server rules and a clear view of the various server info hubs as well as the exit. This way they are immediately exposed to the rules, then are free to learn what interests them and leave when they feel like it. The info hubs should be large so that they aren't a daunting wall of text. A world warp room can be one of these with a brief description of each/rules of each right next to each... maybe have a small hallway or a patch of grass for each just to provide a clear boarder between each. I feel it would be better to have the spawn centralized around server info rather than have the info crowded in one central tower or something.
and I agree... we need our alt world portals all in one place. There is a wall in spawn trying to replicate this effect with many alt world warps in one place, but that's not enough.
@aeon/ind I agree that Ind's council should control all aspects of city world. References to the otherwise were probably posed innocently. Aeon, were you trying to reinforce your proposition that honored-architect be given creative world as a perk rather than it being free to all? (just clarifying)
@james I'll have to check out /warp nexus before I weigh in an opinion. I do, however, have an inclination to side with pizza's plan. Even if we make it so that the portals are the outer rings instead of information nodes, it would probably be less confusing and easier to understand than current spawn and spawn2 due to their format, not by the effort already exhausted. If spawn2 is completed we can use it until the giant project is done, but I see no reason to spare builders' feelings and ignore what's best for the server. Depending on how pizza designs the central building, his might be better.
I think aeon is just trying to reduce the confusion/ignorance surrounding the alt worlds. We have many that aren't used at all anymore simply because no one knows about them and a wall with them listed among a giant library of information isn't helping xD I'm a little confused at whether aeon wants to delete worlds too (mainly because of the merging plan of pvp/aw). Maybe I'm wrong completely.
I believe making the terrain in creative world would add some aesthetics to their builds with the more natural environment.
I am against flatland being referred to as "artworld" due to the fact only half of flatland is dedicated to pixel art. That would simply cause more confusion to its purpose than there already is. If sheep don't despawn, we don't need natural spawning sheep (pigs spawn more often in flatland anyway).
Just for clarity, by "separate world" you mean be represented by a portal in this unified location, right?
@pizza I know the spawn I made, and possibly even zanax/james' spawn are overwhelming with their signs. It is a problem we considered when designing/building the spawn but at the time the general consensus was we needed to force new members to learn the rules and commands for themselves (it was obnoxious how few got the info from previous spawns). I do not take insult from simply observing the truth haha I agree we need a better spawn. There are several in the process of being built, however, and I think we need to organize ourselves a bit more. I'm not one for building with others, but I think we are gonna end up scrapping a lot of peoples' effort if we keep this up.
I know for a while now a lot of the senior OPs have wanted to get together and build a giant, open air, not crowded with signs spawn that brought a combination of organization (server info wise) and an awesome display of building. There have been many ideas as to what it should look like ...but it sounds like, pizza, you're changing your plans to revolve around the gates rather than the server info o.o
I believe the spawn should have a starting place with a welcome board, server rules and a clear view of the various server info hubs as well as the exit. This way they are immediately exposed to the rules, then are free to learn what interests them and leave when they feel like it. The info hubs should be large so that they aren't a daunting wall of text. A world warp room can be one of these with a brief description of each/rules of each right next to each... maybe have a small hallway or a patch of grass for each just to provide a clear boarder between each. I feel it would be better to have the spawn centralized around server info rather than have the info crowded in one central tower or something.
and I agree... we need our alt world portals all in one place. There is a wall in spawn trying to replicate this effect with many alt world warps in one place, but that's not enough.
@aeon/ind I agree that Ind's council should control all aspects of city world. References to the otherwise were probably posed innocently. Aeon, were you trying to reinforce your proposition that honored-architect be given creative world as a perk rather than it being free to all? (just clarifying)
@james I'll have to check out /warp nexus before I weigh in an opinion. I do, however, have an inclination to side with pizza's plan. Even if we make it so that the portals are the outer rings instead of information nodes, it would probably be less confusing and easier to understand than current spawn and spawn2 due to their format, not by the effort already exhausted. If spawn2 is completed we can use it until the giant project is done, but I see no reason to spare builders' feelings and ignore what's best for the server. Depending on how pizza designs the central building, his might be better.
I think aeon is just trying to reduce the confusion/ignorance surrounding the alt worlds. We have many that aren't used at all anymore simply because no one knows about them and a wall with them listed among a giant library of information isn't helping xD I'm a little confused at whether aeon wants to delete worlds too (mainly because of the merging plan of pvp/aw). Maybe I'm wrong completely.
I like ducks
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.