06-28-2012, 01:58 PM
(This post was last modified: 06-28-2012, 02:01 PM by shppthwhtfx.)
This is a good idea, I actually do like it though I'm not clued into a lot of the specifics. I have seen a similar plugin where you buy zones and they are nice, but sadly we have a lot of creative users (OPs and members alike) who like to cut through the point of plugins/rules and abuse loopholes to get what they want.
I can see three problems that may arise from this:
1) Your pvp-logging problem running rampant from players making strategic no-pvp towns and using them for shelter/supplies for ambushes. If you don't care, I don't. You were worried about this so I'll point it out and this will be a problem in PvP world too if it doesn't work out for AW.
2) The most infamous pvpers are OPs who use their access to diamond/enchanted armor/weapons from their stocked up money to pray on any player they see as in AW when they log on (I don't see how that is fun for them but that's a different topic). This towny system is based on money as well, does it allow for pvp towns? I can see one/a group of them buying all the land as fast as they can to create a giant pvp town that covers the majority of AW. Can we limit the size of a town? Can we make messages to mark where pvp areas are? Can we limit the number of towns per person?
3) Peoples' builds may be claimed by someone else simply by buying the land for a town before they can. Peoples' builds may be so close that that's unavoidable *shrugs*
Without 2 and 3 being addressed, I'm pretty sure this idea will end up similarly to the way AW is now, but there's even further concerns:
Are the wars voluntary or is it if another town declares war you just have to deal with it? Is pvp enabled in the general world? Because getting killed while building is only half the annoyance... exploring and suddenly dying when you've cleared all the mobs is obnoxious as well, but we can probably live with that as long as pvpers aren't so insistent on teaching non-pvpers to stay out of AW just because PvP is enabled (the real reason this became an issue, in case you were wondering still). I can't talk for every PvE-er, but I'd rather have a separate world where I don't have to stop exploring and hide in my town until the PvPer gets bored and logs off, which I'm pretty sure is what's going to happen once they learn where the individual towns are.
I'd really like your towny plan to work out, but it seems the last idea in your post is the most attractive.
(P.S. I still don't understand Tom's posts)
I can see three problems that may arise from this:
1) Your pvp-logging problem running rampant from players making strategic no-pvp towns and using them for shelter/supplies for ambushes. If you don't care, I don't. You were worried about this so I'll point it out and this will be a problem in PvP world too if it doesn't work out for AW.
2) The most infamous pvpers are OPs who use their access to diamond/enchanted armor/weapons from their stocked up money to pray on any player they see as in AW when they log on (I don't see how that is fun for them but that's a different topic). This towny system is based on money as well, does it allow for pvp towns? I can see one/a group of them buying all the land as fast as they can to create a giant pvp town that covers the majority of AW. Can we limit the size of a town? Can we make messages to mark where pvp areas are? Can we limit the number of towns per person?
3) Peoples' builds may be claimed by someone else simply by buying the land for a town before they can. Peoples' builds may be so close that that's unavoidable *shrugs*
Without 2 and 3 being addressed, I'm pretty sure this idea will end up similarly to the way AW is now, but there's even further concerns:
Are the wars voluntary or is it if another town declares war you just have to deal with it? Is pvp enabled in the general world? Because getting killed while building is only half the annoyance... exploring and suddenly dying when you've cleared all the mobs is obnoxious as well, but we can probably live with that as long as pvpers aren't so insistent on teaching non-pvpers to stay out of AW just because PvP is enabled (the real reason this became an issue, in case you were wondering still). I can't talk for every PvE-er, but I'd rather have a separate world where I don't have to stop exploring and hide in my town until the PvPer gets bored and logs off, which I'm pretty sure is what's going to happen once they learn where the individual towns are.
I'd really like your towny plan to work out, but it seems the last idea in your post is the most attractive.
(P.S. I still don't understand Tom's posts)
I like ducks
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.
., /l、
゙(゚、 。` 7
. l、゙ ~ヽ
. じしf_,)ノ
Those who fight for justice must walk a narrow path, for those who complain about the injustice of the world usually end up being the ones committing those injustices later on.