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Half enabling tnt.
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Half enabling tnt.
Spiketrooper Offline
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#1
07-25-2015, 04:13 AM
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Pahman Offline
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#2
07-25-2015, 08:31 PM
I think thta this sounds like a great idea Spike. However, trap or no trap, i don't think anyone's going to mess with Kal'Shirok
Why be a king, when you could be a God?
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Spiketrooper Offline
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#3
07-26-2015, 05:11 AM
Another perk i thought of...

-If this "war calling" idea works out, you could make TNT cannon defenses in your fort/compound/base! (maybe somehow enable griefing since u could blow apart the enemies wall?) though enabling block destroying isnt nessacary.
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Myles_Away Offline
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#4
07-26-2015, 08:41 AM
Have it like creeper explosions?
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Spiketrooper Offline
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#5
07-26-2015, 12:59 PM
yeah, damage and the sight of an explosion, but it has no effect on the world.
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Spiketrooper Offline
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#6
07-31-2015, 05:31 AM
So whats gonna be the deal about this?

(Just bumping the thread)
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whitelily36 Offline
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#7
08-02-2015, 11:55 PM
Unfortunately to enable TNT we need to make changes in the server files. Since enabling TNT would only be useful on PvP day this means somebody would need to alter the server files every weekend which is unfortunately too onerous a task, and a large responsibility for our admins. For instance if we enable it, but forget to disable it again, this could have some dire consequences.
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