04-09-2012, 11:37 PM
Here's my input from a former RS-Master. My beloved RS-Master friends and colleagues (DJ and Prodigy_Miner) seemed to have disappeared from this server, and I can never speak for them, but here's what I think (also, I know I'm a bit late in replying, so do not feel obligated to even read the rest of my post if it won't affect the RS School).
I think we should keep it plain. If we start to theme it, then some would (probably) feel that the school should need to have that general theme as well. So, fast forward a while, and we may have the RS School turn into something completely different.
Starting in a different direction here. I'm enrolled in algebra this year as a high school credit course (I'm in 8th grade, nothing spectacular). I think the school should be set up how algebra is. My point is not involve many equations, but how I view algebra is (in essence) many easy mathematical problems written together. I view the same with redstone. I think, for the school, students need to learn the CORE basics of redstone. That's how things can be triggered, how long the line goes, repeater ticks in comparison to real-time, basic redstone properties, redstone logic gates, etc. Next up (and I'm not sure if the server has this any more), craftbook and falsebook. Having constructed many redstone "pieces", I've experienced firsthand how useful these are. I've also experienced how complicated they get if you dive right in and use them left and right. Therefore, this would be the second step. Third step, some basic circuits that involve 2-5 of the things in step 2, or say things that shows redstone's properties (making a display, not yet the decoder). Last step, projects. I'll admit, I am no genius with redstone, as the other Redstone Masters were. However, I have helped them with their projects and seen how many basic things apply and mix with way more advanced aspects of redstone and circuitry in projects (notably, DJ's counter that counted up from 1-99).
That's all the input I can provide for now, I wish you luck with your redstone school world clownfish!
I think we should keep it plain. If we start to theme it, then some would (probably) feel that the school should need to have that general theme as well. So, fast forward a while, and we may have the RS School turn into something completely different.
Starting in a different direction here. I'm enrolled in algebra this year as a high school credit course (I'm in 8th grade, nothing spectacular). I think the school should be set up how algebra is. My point is not involve many equations, but how I view algebra is (in essence) many easy mathematical problems written together. I view the same with redstone. I think, for the school, students need to learn the CORE basics of redstone. That's how things can be triggered, how long the line goes, repeater ticks in comparison to real-time, basic redstone properties, redstone logic gates, etc. Next up (and I'm not sure if the server has this any more), craftbook and falsebook. Having constructed many redstone "pieces", I've experienced firsthand how useful these are. I've also experienced how complicated they get if you dive right in and use them left and right. Therefore, this would be the second step. Third step, some basic circuits that involve 2-5 of the things in step 2, or say things that shows redstone's properties (making a display, not yet the decoder). Last step, projects. I'll admit, I am no genius with redstone, as the other Redstone Masters were. However, I have helped them with their projects and seen how many basic things apply and mix with way more advanced aspects of redstone and circuitry in projects (notably, DJ's counter that counted up from 1-99).
That's all the input I can provide for now, I wish you luck with your redstone school world clownfish!