05-11-2012, 10:49 AM
Well what do you propose then Ash, more ranks based around what players will be doing? Specialised ranks which will have to be judged in some way, so that they can be placed in a category of pvp-ers, miners, builders or artists? If it involves OP judgement for it, it's just complicating things again, which might as well be taking a step back. If it's just so they can have a title to display what their attributes are, without having any real requirements, what's the point? Players won't just want to have one job, they'll most likely have a mix which they change between. I agree players do enjoy titles, but with the system we're going for, we don't want it to be a case that they'd be doing what they are now; making us OPs judge them, and end up with them being at the rank they are just because they want it, rather than they deserve it (or because it describes them best). Not only that, I don't see how it would fit in with the proposed system we may be changing to.
Also, believe it or not Ash, players obviously do enjoy being able to customise the colour... something as simple as different colours for the same title may not "wow" players, but again, it's all down to customisability, which is what I feel is your whole point, except with titles as well, rather than colours. IF we could make a system where the player could change their "job" by themselves, I think that COULD be worth implementing, since it would be down to what the player wanted. But as I keep saying, how will this affect the other ranks? Will players then want a higher tier rank like architect for each subset? Will they be able to change between higher tier ranks, or back to their old "job" title? will ranks merge as with prefix ranks now?
If what I'm saying is so wrong by you Ash, then tell us what you propose, in full detail. Because from what I have seen, and assumed, I would not personally choose it over another rank set. As it is, I am trying to see this from a builder's point of view, I'm thinking back to when I first joined, and what I wanted and did. Personally, with the whole jobs thing, I would have wanted to change it, because I prefer getting involved with all aspects of a game, which is why I think, and said that offsets of ranks may not be a good idea. Players should be free to do as they wish, and not feel restricted, or any lesser at something else, just because their title says one thing (again, personal experience, from when I was in the RS ranks, since even when I was I did very little in the way of RS, and more in the way of building).
Last point, yes, this new system will probably be boring. It is simplistic, there is only one rank to strive for, asside for Honored, and that rank is very hard to get... Essentially, players will sit around most of the time, with little to do but build and talk. But in truth, one of the main aim of this rank overhaul was to get players to take a step back from ranks, and look at the bigger picture. This server was not made so players could just rank up. It was made so players could come together and build as they wanted. If we are getting rid of the ranks we have now, I just don't see why we should bring in something which is just as redundant. Rather than focussing on what ranks we could offer them, I think we should be thinking of what game aspects they can play with. Afterall, this is going to be the MAIN WORLD RANK SET, not the whole server's rank set. The main world is what players use most, but there are so many other worlds with different playing mechanics which go untouched. I think if we can get those more into play, we don't need to worry about the whole difference between miner, and artist etc. Heck, we could assign them to the different worlds for players to walk in and out of whenever they want. But right now, we are discussing the change between pointless builder ranks, and something shorter.
Also, believe it or not Ash, players obviously do enjoy being able to customise the colour... something as simple as different colours for the same title may not "wow" players, but again, it's all down to customisability, which is what I feel is your whole point, except with titles as well, rather than colours. IF we could make a system where the player could change their "job" by themselves, I think that COULD be worth implementing, since it would be down to what the player wanted. But as I keep saying, how will this affect the other ranks? Will players then want a higher tier rank like architect for each subset? Will they be able to change between higher tier ranks, or back to their old "job" title? will ranks merge as with prefix ranks now?
If what I'm saying is so wrong by you Ash, then tell us what you propose, in full detail. Because from what I have seen, and assumed, I would not personally choose it over another rank set. As it is, I am trying to see this from a builder's point of view, I'm thinking back to when I first joined, and what I wanted and did. Personally, with the whole jobs thing, I would have wanted to change it, because I prefer getting involved with all aspects of a game, which is why I think, and said that offsets of ranks may not be a good idea. Players should be free to do as they wish, and not feel restricted, or any lesser at something else, just because their title says one thing (again, personal experience, from when I was in the RS ranks, since even when I was I did very little in the way of RS, and more in the way of building).
Last point, yes, this new system will probably be boring. It is simplistic, there is only one rank to strive for, asside for Honored, and that rank is very hard to get... Essentially, players will sit around most of the time, with little to do but build and talk. But in truth, one of the main aim of this rank overhaul was to get players to take a step back from ranks, and look at the bigger picture. This server was not made so players could just rank up. It was made so players could come together and build as they wanted. If we are getting rid of the ranks we have now, I just don't see why we should bring in something which is just as redundant. Rather than focussing on what ranks we could offer them, I think we should be thinking of what game aspects they can play with. Afterall, this is going to be the MAIN WORLD RANK SET, not the whole server's rank set. The main world is what players use most, but there are so many other worlds with different playing mechanics which go untouched. I think if we can get those more into play, we don't need to worry about the whole difference between miner, and artist etc. Heck, we could assign them to the different worlds for players to walk in and out of whenever they want. But right now, we are discussing the change between pointless builder ranks, and something shorter.