05-12-2012, 09:43 PM
(05-12-2012, 12:10 PM)9bjames Wrote: Dropping out of this discussion. I have given all of my input.I suppose I am trying to make sense, both logically and effectively with the ranks. There are so many problems our ranking system causes on the server that many, many other servers I have joined aren't even concerned about. Iconomy, different worlds, spawn clutter... I have been OP on several servers, so I am not looking at it solely from a user perspective. I have been user on a lot of servers as well...
What I will say is I am all for an automatic system, though personally I am not sure about some of the ranks you have suggested.
It seems like going off on a completely different tangent, but then again that doesn't mean it won't be for the better.
Overall:
Agree with AW/ PVP ranks, ranks being automatic, possibly the redstone ranks.
Disagree slightly with creative world unless there is a set of ranks for players to use in a general, all purpose creative world, and Ind is in control of higher tier ranks with his city world building project. Not sure that redstone ranks should stay the same as with creative, think it should be more up to the main RS "teachers" there. Also unsure about main world ranks.
Issues - how will we carry accross the honored rank? We still need to show who is worth of OP easily in all worlds, not just a few.
How can the ranking system be both fun and effective?
Regarding Honored/Trusted ranks. It would carry across the system if you manually promoted someone to Honored, regardless of the worlds. Heroes and Jobs rank work like this.
1: Job/Hero titles are always shown (except by special title)
2: Job/Hero titles are always shown (except by group)
For example: On a PVP role-play server I visited. OP titles were always shown, you could still choose different jobs/heroes, but your OP title was constantly visible. The same can be effectively applied to the Honored rank. It could go across the board as an over-all sign of recognition.